What are the format of the PNG's that do and don't work?
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
The game is going to be a bit like Mario crossed with a mining game. So lots of exploration and collecting stuff. It's going to be iOS and Android (eventually).
It features a character who can fly around, 4 way scrolling, and he has a claw that can fire out and collect loot. The claw can also do things like collect objects and fire them at enemies.
The world will be use a lot of physics and have some puzzle elements too.
There's a number of different levels and worlds and bronze, silver, gold medals for each one. To get silver and gold you'll have to explore deeper into the caves and learn the maps.
I started out with Tilemaps but have moved to a more curvy layout, using RUBE for the layout.
I'm using GregBUGs particle engine and virtual pad for the controls. Along with his TNT collision engine for little things like the coins.
As you can see there's a lot left to do but the basics are there.
@Tom2012 - wow man, your game looks really cool! are you aiming for a smart phone release, or are you targeting tablet as well? have you played around with scaling down the art assets a little?
Comments
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
My particles are flying out as normal now:
Thanks Techdojo
www.tntengine.com
Likes: jvdm
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I've uploaded a quick youtube video of the game.
The game is going to be a bit like Mario crossed with a mining game. So lots of exploration and collecting stuff. It's going to be iOS and Android (eventually).
It features a character who can fly around, 4 way scrolling, and he has a claw that can fire out and collect loot. The claw can also do things like collect objects and fire them at enemies.
The world will be use a lot of physics and have some puzzle elements too.
There's a number of different levels and worlds and bronze, silver, gold medals for each one. To get silver and gold you'll have to explore deeper into the caves and learn the maps.
I started out with Tilemaps but have moved to a more curvy layout, using RUBE for the layout.
I'm using GregBUGs particle engine and virtual pad for the controls. Along with his TNT collision engine for little things like the coins.
As you can see there's a lot left to do but the basics are there.
Likes: fxone, zvardin, jvdm, gorkem, GregBUG
=D>
Game looks cool waiting for it