I am using 2 .mp3 files in my Gideros game. I got Sound format is not supported. error. Then I converted files into .aiff files. Still I am getting same error. They seem to be 16 bit. Where is the problem?
Hi @burakkilic - Gideros doesn't support aiff, but wav and mp3 are fine. Are these files definitely 16bit / 44.1MHz...? Maybe you could post up the files and/or code...
I tried these in Windows, and they seemed fine with a simple test:
local soundfile = Sound.new("alkis.mp3") soundfile:play()
I then tested in Snow Leopard and I couldn't get any sound at first, though there were no error messages either. I installed Audacity and LAME to experiment with the files and it immediately started to work...(but this was maybe some glitch or confusion on my part, unless there's any logical reason why installing LAME should make a difference.)
*** Tag information for alkis.mp3 === TSSE (Software/Hardware and settings used for encoding): Encoded with cleaner *** mp3 info MPEG1/layer III Bitrate: 128KBps Frequency: 44KHz
*** Tag information for place.mp3 *** mp3 info MPEG2/layer III Bitrate: 40KBps Frequency: 22KHz
place.mp3 is mpeg2/layer3 which is not your usual mp3 file. for alkis.mp3 i blame the encoder, must have left some junk there.
http://esem.name/sound ♫ sound and music at ShadyLabs (Clouds of Steel, Aftermath Alvin)
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There might be some encodings and whatnots at fault here
*** Tag information for alkis.mp3
=== TSSE (Software/Hardware and settings used for encoding): Encoded with cleaner
*** mp3 info
MPEG1/layer III
Bitrate: 128KBps
Frequency: 44KHz
*** Tag information for place.mp3
*** mp3 info
MPEG2/layer III
Bitrate: 40KBps
Frequency: 22KHz
place.mp3 is mpeg2/layer3 which is not your usual mp3 file. for alkis.mp3 i blame the encoder, must have left some junk there.