Hi,
I am trying to understand how touch events really work.
- I was checking the examples that are shipped with Gideros and couldn't see when Event.TOUCHES_CANCEL = “touchesCancel” is triggered.
I couldn't find a documentation on it either, most of the links at the Developer Center don't work anymore...
Can you point me to a resource?
- Now that Touch and Mouse events are handled by the player on device, couldn't the generic button class be simplified and make use of Touch events only?
thank you
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I agree the generic button class could probably be touched up a little though. I'm hoping as the documentation improves, some of those generic things will be getting revisited (or new ones added).
thank you, that helped.
Likes: fxone