@amaximov there is no natural way of doing that. And only purpose I can think of is when debugging plugins, but when you are debugging plugins you have an access to underlay C API of android to print those statements in console. So in reality there were no need for that.
As in is there really a need to debug the apk, when you can debug the project in player?
Even if you are using a plugin, you can easily create Gideros player with that plugin and run code as usually on device. To create a Gideros player with the plugin, you simply remove the assets folder inside assets folder in your Android project, and voila, you have yourself a Gideros player with all the added plugins in the Android project.
Do you have some specific problem on your mind?
If you really want to print to android console, most probably this can be easily achieved by creating a plugin to do that
@ar2rsawseen I was in fact trying to debug your notification plugin before I found my error. I do realize I can just make my own Gideros player, and I have, but sometimes it's faster to quickly modify one android project instead of 2 (App and GPlayer). Either way, I'll just use Gideros Player more often.
@amaximov actually you only need one Android project, just delete the assets folder inside assets folder in Android and you have a player. After you are done, simply re-export assets from Gideros project to android, and now the same project is again the exported app. This is how I usually it
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So in reality there were no need for that.
As in is there really a need to debug the apk, when you can debug the project in player?
Even if you are using a plugin, you can easily create Gideros player with that plugin and run code as usually on device. To create a Gideros player with the plugin, you simply remove the assets folder inside assets folder in your Android project, and voila, you have yourself a Gideros player with all the added plugins in the Android project.
Do you have some specific problem on your mind?
If you really want to print to android console, most probably this can be easily achieved by creating a plugin to do that
For iOS, returns 5 values: “iOS”, iOS version, device type, user interface idiom and device model
But precisely what strings are returned. eg. device type ="iPad" or "ipad" etc.
There are lots of things like this which are not clear enough in docs and can only be detected on device.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
After you are done, simply re-export assets from Gideros project to android, and now the same project is again the exported app. This is how I usually it
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Either way, it's really easy to create this kind of Android plugin, and as I see, there will be the ones, using it, right?
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975