Okay so I am far along in my app now. I'm doing awesome for never having coded anything in my life before. BUT is there a way to not have to reenter in all the main activity every time I run the app on my android through eclipse? LOL. I'm tired of doin that every time. THANKS
@rikolous most easy way is to set up your project only once (including all the plugins) and then either: 1) check export assets only in the Export screen in Gideros Studio (which means only lua stuff will be exported, without modifying the exported project) 2) or build the player from your set up project, by deleting assets folder inside assets folder (http://docs.giderosmobile.com/deployment.html Check Device player with plugins) And then you can easily run your game on the player with all the needed plugins preinstalled.
Comments
has the event Event.DATA_AVAILABLE with values:
event.peakAmplitute: The audio channel's peak amplitute.
event.averageAmplitute: The audio channel's average RMS amplitute.
Might be just something you are looking for
"Add System.loadLibrary("microphone"); to your main Activity."?
Also does anybody have a sample script for using the microphone?
https://github.com/gideros/Microphone/tree/master/example
https://play.google.com/store/apps/developer?id=My+name+is+Originality
1) check export assets only in the Export screen in Gideros Studio (which means only lua stuff will be exported, without modifying the exported project)
2) or build the player from your set up project, by deleting assets folder inside assets folder (http://docs.giderosmobile.com/deployment.html Check Device player with plugins) And then you can easily run your game on the player with all the needed plugins preinstalled.
Likes: ianchia