I see we used to have information on implementing Box2d in Gideros but it's gone. Are we going to have this fixed soon? I can find a couple of snippets in the forum and a tutorial on a website but nothing detailing all features, functions etc.
I think that I've finished adding all objects, methods, events and properties. Next on the documentation list is to add/improve/correct all the description texts, add examples almost to each object/method/event/property and provide related objects/events/methods/properties
It is not an easy task and actually documents is my background task (what I do, when I'm not working on the website or new plugins )
Yeah probably should have rephrased it @OZApps .. Thanks @ar2rsawseen, I'm coming close to finishing my first project. I'm stuck on the polygon in the box2d thats way I replied here.
How do you make the polygon shape fit the image exactly? Every time I try to add the polygon shape the Gplayer freezes. I'm sure its something I'm doing wrong
@mysps but in your example you are adding circle shape Besides, sometimes it does not even matter what you add, but where you add it. As in if it is a callback of some box2d event, it is a like double negation (a no-no)
Ok if we already talking about cloning @ar2rsawseen , i have other solution;
Genetic enchantments like: Must have abilities; -Telekinetic abilities ( without touching mouse and keyboard controlling more than one computers )
-Super Stamina ( less sleep means more work ) -Digestion system Effectiveness ( Less food, less time spent eating )
Optional ones: -Pyrokinetic abilities ( For winter not to become cold ) -Mind control (needed for non-necessary requests from users. "This is not the plug-in you are looking for" )
The description reminds me of Yuri from Red Alert. And how do you know you are not dealing with a clone of ar2r with mind control, specially when he does let a couple of users know that what they are after is not what they need after all
I was wondering if there is no simple drawing where most of the physics will be explained. Like what is a shape, body, fixture, joint, etc. I agree that physics is the most complicated part in game design. When I stop programming for a while, every time I need to read/check all the physics stuff again how to use it.
Comments
Do you mean like reference manual?
http://docs.giderosmobile.com/reference/physics
Will read thru some code
Likes: SinisterSoft
http://BlueBilby.com/
Likes: SinisterSoft, WauloK, tkhnoman
Next on the documentation list is to add/improve/correct all the description texts, add examples almost to each object/method/event/property and provide related objects/events/methods/properties
It is not an easy task and actually documents is my background task (what I do, when I'm not working on the website or new plugins )
Likes: WauloK
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
How do you make the polygon shape fit the image exactly? Every time I try to add the polygon shape the Gplayer freezes. I'm sure its something I'm doing wrong
anyone?
Besides, sometimes it does not even matter what you add, but where you add it. As in if it is a callback of some box2d event, it is a like double negation (a no-no)
http://BlueBilby.com/
Likes: WauloK
Genetic enchantments like:
Must have abilities;
-Telekinetic abilities ( without touching mouse and keyboard controlling more than one computers )
-Super Stamina ( less sleep means more work )
-Digestion system Effectiveness ( Less food, less time spent eating )
Optional ones:
-Pyrokinetic abilities ( For winter not to become cold )
-Mind control (needed for non-necessary requests from users. "This is not the plug-in you are looking for" )
List can be altered
Likes: ar2rsawseen
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://BlueBilby.com/
will be explained. Like what is a shape, body, fixture, joint, etc. I agree
that physics is the most complicated part in game design. When I stop
programming for a while, every time I need to read/check all the physics
stuff again how to use it.
Regards,
Marc