I'm getting it on 2 phones. One is Motorola atrix running cyanogen mod 10. The other is Nexus one running cyanogen mod 7. Maybe maybe cyanogen mod is the problem?
That is quite possible, because there is quite delicate memory handling there. I remember there was one other bug that was only on cyanogen mods, but can't remember which.
Ok then I will try to install cyanogen somewhere and test with it
Cool. you can probably install it on a avd but I've never done it. You have just one android device right now?
I'm also getting a few crash reports coming in from google play. I'm not sure if this is a problem with google or the plugin. I can show you if you want to see them. They are mostly java.lang.NullPointerException errors in com.google.android.gms.common.GooglePlayServicesUtil.isGooglePlayServicesAvailable and com.google.android.gms.common.ConnectionResult.startResolutionForResult
Thanks for all the hard work by the way! You're awesome!
@ar2rsawseen : Will you be creating this for both Android and iOS (I think Google have made the SDK available iOS as well) ?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft Right now IOS supports only leaderboards and achievements. And most certainly yes, when I get more stable android version, I will implement it on IOS (reusing same lua binding etc, thats why I want to make at least one platform stable)
may be a foolish question but still with google play services can we create real time multiplayer game like gideros unite framework or only turn based games.
The leaderboards and achievements work great - I've updated my game and published to the PlayStore. Hopefully the iOS version of the plugin isn't too far away.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Does anybody meet problem like this: When i'm trying to login to google play services it shows me that "In application "Google Play services" appear an error". ? apk in attach(rename it from jpg to apk(btw, why we can't attach apk files on this forum?)).
also in Google developer console i have this: "CHECK BEFORE PUBLICATION. Can not publish the game due to technical problems on the site. We're sorry. Send us an error code (10040) and description (), and we will try as soon as possible to solve the problem. Can not publish the game due to technical problems on the site. We're sorry. Send us an error code (10074) and description (), and we will try as soon as possible to solve the problem."
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I got it to automatically fix the problem by clicking the 'add methods' link. Is this ok for now or should I expect problems?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Having p2p data transfer, etc would be great - are you adding this to the Play Services plugin? It's especially good because it should be cross platform (according to Google).
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
How to make silent login for users who already gave permisions before? For example in "Super Stickman Golf 2" user doesn't see login process. In gideros version we have rotating circle while logon. And I have another problem. When i have message about stopping google services on login. Why can it be?
A silent login would be good - I've not seen that anywhere though. I've also not seen the stopping services message.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Been fighting with Google Play Service a bit. Firstly trying to get silent signing. In the docs mentioning that you need to sign in only once, and then onStart lib will do the auto signing until user explicitly signs out.
But that does not seem to work. Started playing around with it, and got lot's of "Unexpected errors" but still signed in successfully, etc. Still did not reach the silent sign in process and it all gives an impression for immature product.
Then tried to look at ios side, and it's all completely different handling, completely other possibilities, you can do silent sign in, disable achievement notifications, etc, lot's of stuff you can't do in Android version. Again have no idea why, but it will be a headache to put everything under one single API.
Comments
What phone and Android version are you using?
Maybe maybe cyanogen mod is the problem?
Ok then I will try to install cyanogen somewhere and test with it
I'm also getting a few crash reports coming in from google play. I'm not sure if this is a problem with google or the plugin. I can show you if you want to see them.
They are mostly java.lang.NullPointerException errors in
com.google.android.gms.common.GooglePlayServicesUtil.isGooglePlayServicesAvailable
and
com.google.android.gms.common.ConnectionResult.startResolutionForResult
Thanks for all the hard work by the way! You're awesome!
https://deluxepixel.com
Likes: SinisterSoft
Likes: SinisterSoft
Games: Android
may be a foolish question but still with google play services can we create real time multiplayer game like gideros unite framework or only turn based games.
Likes: hgvyas123
Could you add a method to retrieve player's id? I mean this method : mHelper.getGamesClient().getCurrentPlayer().getPlayerId();
Also, is it possible to add players' ids to LOAD_SCORES_COMPLETE event?
https://deluxepixel.com
When i'm trying to login to google play services it shows me that "In application "Google Play services" appear an error".
? apk in attach(rename it from jpg to apk(btw, why we can't attach apk files on this forum?)).
"CHECK BEFORE PUBLICATION.
Can not publish the game due to technical problems on the site. We're sorry. Send us an error code (10040) and description (), and we will try as soon as possible to solve the problem.
Can not publish the game due to technical problems on the site. We're sorry. Send us an error code (10074) and description (), and we will try as soon as possible to solve the problem."
https://deluxepixel.com
https://deluxepixel.com
Likes: SinisterSoft
https://deluxepixel.com
Likes: SinisterSoft
https://deluxepixel.com
And I have another problem. When i have message about stopping google services on login. Why can it be?
And what is this message about stopping google services?
https://deluxepixel.com
But that does not seem to work. Started playing around with it, and got lot's of "Unexpected errors" but still signed in successfully, etc. Still did not reach the silent sign in process and it all gives an impression for immature product.
Then tried to look at ios side, and it's all completely different handling, completely other possibilities, you can do silent sign in, disable achievement notifications, etc, lot's of stuff you can't do in Android version. Again have no idea why, but it will be a headache to put everything under one single API.
Still will try to finish it this week.