SPOILER IF YOU ARE WAITING TO SEE WHATS NEW WITH ANDROID AT GOOGLE IO
Looks like it's true that at Google I/O Google will be releasing "Play Games" (gamecenter) I'm just wondering do you think Gideros will be supporting this?
http://www.androidpolice.com/2013/05/11/google-play-games-leaks-out-in-all-its-glory-ahead-of-google-io-hello-cloud-game-saves-apk-teardown/
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Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
I assume that it would only be available to the latest Android versions right? older 2.x and 3.x would probably be left out.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: unlying
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
https://deluxepixel.com
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
https://deluxepixel.com
Likes: fxone
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Did OpenKit work well? After trying to submit an sample to Android Game Services for a whole day, I gave up. It's not working so well.
Games: Android
https://developers.google.com/games/services/
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
signin, signout, reportScore, reportAchievement, showLeaderboard, showAchievements, etc
Need a couple more stuff to at least to match a gamekit
Couple of downsides, that app ID seems can be only provided through string constant and AndroidManifest, which means more manual modifications to exported project.
Another pain in the ass, is that only exported and signed application works with it, so you can't really debug it (unless you use a androiddebugkey fingerprint on your Oauth client, which and each oauth client seems can have only one fingerprint). Well in other words, it's complicated
Likes: fxone, soy_ismael, hgvyas123, phongtt
can't wait to see your sample. Is it on appcodingeasy?
Games: Android
Then I would probably have to create some kind of test app to see if created abstraction layer would be suitable for most cases for multiplayer.
This is not yet released, will try to finish as soon as I'll could, but right now (although it's 17:30 at my time) I need some sleep
Likes: fxone, hgvyas123
I'll try to complete the basic tests tomorrow and I can try to release it as beta, so you guys could help and play with it, while testing it with me
Likes: hgvyas123, fxone
Likes: hgvyas123
https://github.com/ar2rsawseen/GiderosGooglePlay
There are also two example projects, one for leaderboard/achievements, other for multiplayer (at least some sort of a start for multiplayer, because it has a long way still to go )
Likes: fxone, albert988, hgvyas123
https://play.google.com/store/apps/developer?id=My+name+is+Originality
great job~
Games: Android
So basically everything for achievements and leaderboards should be covered.
Still can't test multiplayer, cause I have only one android device right now (at least only one compatible), but'll let you know when things will change.
Till then if anyone have tried anything, any feedback is welcomed.
Which will be the first Gideros app with integrated Google Play Services?
Are you adding new functions to the API soon?
I'm looking for a way to check if the device has google play services available. Similar to the gamekit:isAvailable() function for game center.