Maybe if that error is reported then a connection could be retried with location set to false?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Re last comment, my mistake - hadn't entered them in as test accounts on google play services.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
About Kindle. Amazon didn't pass my game to Kindle because of: "Observation:- Purchase Options available for 3rd parties per selected category/Listed Item : Steps to recreate error 1. Install and launch the app 2. Message pop's up "Get Google Play Services""
Is multiplayer supported currently? How to pass data? I saw methods for inviting and same things in reference, but nothing about real game.
And no, no multiplier is supported, I begun implementing it and was not able to make it work and till now even Google support could not help me with that
Does anybody has error "App is misconfigured"? And in logcat this:"The Google Play services resources were not found. Check your project configuration to ensure that the resources are included."
Meanwhile Ads from play services libs works ok. Googling doesn't bring me what to do, but it looks like many people has this problem.
Yes, that's what I had. You may have uploaded it as alpha and have a test google plus group - but for play services you also have to add them to a list email addresses in the play services section of the dev center.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft, thanks. For me it looks that i was to hurry to test and publish. Today everything works ok without any messages and errors. Looks like a lag from google console.
How to get all(or some) players names from leaderboard? And how to get players icons from services? And how to check if user still connected to google play services or not?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
btw, looks like they have updated again - you now get 256k per slot.
Four slots, each with 256 kilobytes of storage (total storage size of 1024 kilobytes), no impact on the user's Google Drive quota
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
There is also now a rest interface - so maybe an emulator compatible version of the plugin is possible?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
first dealing with ads interface, then dealing with the rest
BTW I've begun experimenting on plugin installer and almost have the android version working, only need to define installation configs for every plugin and retest them
As soon as the gaming lib get data saving/loading then this lib can be discontinued.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Hello @ar2rsawseen I am trying to integrate Google Play Services, but I find that GameClient is deprecated:
Important: The Play Games services APIs have been revised to support the simplified Google API client programming model for Google Play services. The previous Games client is deprecated as of February 7th, 2014. Existing and new developers are strongly encouraged to use GoogleApiClient instead of the deprecated GamesClient.
You should use the new gaming lib instead - this lab lib is now redundant imho.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes sorry, it seems there was another changes in the latest version, but for some reason my eclipse did not show any errors, until I actually opened the file I've now pushed updated versions both to github and labs
Dear @ar2rsawseen we had an error this weekend with Google Services Plugin:
java.lang.NullPointerException at com.google.android.gms.common.ConnectionResult.startResolutionForResult(Unknown Source) at com.giderosmobile.android.plugins.googleplaygame.GameHelper.resolveConnectionResult(GameHelper.java:856) at com.giderosmobile.android.plugins.googleplaygame.GameHelper.onConnectionFailed(GameHelper.java:832) at com.google.android.gms.internal.ei.a(Unknown Source) at com.google.android.gms.common.api.b.dy(Unknown Source) at com.google.android.gms.common.api.b.d(Unknown Source) at com.google.android.gms.common.api.b$4.onConnectionFailed(Unknown Source) at com.google.android.gms.internal.ei.a(Unknown Source) at com.google.android.gms.internal.eh$h.b(Unknown Source) at com.google.android.gms.internal.eh$h.a(Unknown Source) at com.google.android.gms.internal.eh$b.ec(Unknown Source) at com.google.android.gms.internal.eh$a.handleMessage(Unknown Source) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:136) at android.app.ActivityThread.main(ActivityThread.java:5017) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:515) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595) at dalvik.system.NativeStart.main(Native Method)
yes I've noticed that GameHelper lib fixed the bug but then removed the fix, so taking latest GameHelper lib I've also removed the fix But now they issued the fix to be readded back: https://github.com/playgameservices/android-samples/pull/62
I've just added the fix manually and uploaded it to the labs and github
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
http://stackoverflow.com/questions/18848978/the-google-play-services-resources-were-not-configured
Maybe if that error is reported then a connection could be retried with location set to false?
https://deluxepixel.com
https://deluxepixel.com
"Observation:- Purchase Options available for 3rd parties per selected category/Listed Item :
Steps to recreate error
1. Install and launch the app
2. Message pop's up "Get Google Play Services""
Is multiplayer supported currently? How to pass data? I saw methods for inviting and same things in reference, but nothing about real game.
http://www.giderosmobile.com/forum/discussion/comment/33372#Comment_33372
And no, no multiplier is supported, I begun implementing it and was not able to make it work and till now even Google support could not help me with that
And in logcat this:"The Google Play services resources were not found. Check your project configuration to ensure that the resources are included."
Meanwhile Ads from play services libs works ok. Googling doesn't bring me what to do, but it looks like many people has this problem.
https://deluxepixel.com
https://deluxepixel.com
Four slots, each with 256 kilobytes of storage (total storage size of 1024 kilobytes), no impact on the user's Google Drive quota
https://deluxepixel.com
https://deluxepixel.com
BTW I've begun experimenting on plugin installer and almost have the android version working, only need to define installation configs for every plugin and retest them
Likes: SinisterSoft
https://deluxepixel.com
http://giderosmobile.com/labs/google-play-services
(Gaming interface already uses new GameHelper so everyone using it should be fine )
I am trying to integrate Google Play Services, but I find that GameClient is deprecated:
Important: The Play Games services APIs have been revised to support the simplified Google API client programming model for Google Play services. The previous Games client is deprecated as of February 7th, 2014. Existing and new developers are strongly encouraged to use GoogleApiClient instead of the deprecated GamesClient.
Any plugin update on the road map?
Thanks,
Àlex
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
https://deluxepixel.com
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
https://deluxepixel.com
@achimeno do you have latest Google Play installed?
Likes: SinisterSoft
I am using Google Play Services v 4.3.23 (1069729-030), wich one is compatible with Gideros and where I find it?
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
GamesClient --> GamesStatusCodes or AppStateClient or Multiplayer
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
Did you get the lib from Github?
Because I've just realized I haven't updated it there.
Pushing new version now
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
I've now pushed updated versions both to github and labs
Likes: SinisterSoft
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
we had an error this weekend with Google Services Plugin:
java.lang.NullPointerException
at com.google.android.gms.common.ConnectionResult.startResolutionForResult(Unknown Source)
at com.giderosmobile.android.plugins.googleplaygame.GameHelper.resolveConnectionResult(GameHelper.java:856)
at com.giderosmobile.android.plugins.googleplaygame.GameHelper.onConnectionFailed(GameHelper.java:832)
at com.google.android.gms.internal.ei.a(Unknown Source)
at com.google.android.gms.common.api.b.dy(Unknown Source)
at com.google.android.gms.common.api.b.d(Unknown Source)
at com.google.android.gms.common.api.b$4.onConnectionFailed(Unknown Source)
at com.google.android.gms.internal.ei.a(Unknown Source)
at com.google.android.gms.internal.eh$h.b(Unknown Source)
at com.google.android.gms.internal.eh$h.a(Unknown Source)
at com.google.android.gms.internal.eh$b.ec(Unknown Source)
at com.google.android.gms.internal.eh$a.handleMessage(Unknown Source)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5017)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
at dalvik.system.NativeStart.main(Native Method)
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
But now they issued the fix to be readded back:
https://github.com/playgameservices/android-samples/pull/62
I've just added the fix manually and uploaded it to the labs and github
Likes: SinisterSoft
https://deluxepixel.com