Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Well honestly I've updated the files on Gaming Lib but it seems it was not actually affected by it, because it used the version of GameHelper lib that had a fix.
If most of the services support it, then sure. If you know anything about Google Play or Gamekit or GameCircle point me to the link and I can implement it
Which also give me another idea, of having Facebook under Gaming interface
Speaking of facebook, is there a way using Gideros of uploading a screenshot with a post (not just linking a url of a screenshot)? - I want facebook to store it.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Not exactly with a post, you can post image to album, but you may also add text to it, so it appears as a post, but image will be in the album You can then retrieve its id and link in other posts
I've noticed though that normally when you post (as a human) you can attach an image. Is that possible with Facebooks api yet?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Thanks. An internal command or an example to simplify things would be ideal for posting screen grabs at action points, etc...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
unfortunately staging seem to only work with open graphs= objects (we are not there yet) and does not work with posts to feed, you may only use link to post pics there
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I'm actually looking more in other direction as https://www.nextpeer.com/ much cleaner and easier to use api and works for both ios and Android.
As originally Google Play multiplayer did not work out for me. It had been updated tremendously so I might give another shot to it.
Even more ambitious thing would be to create a Multiplayer interface working with different frameworks as AdsInterface, but thats just me dreaming for now
06-04 22:32:05.480: E/AndroidRuntime(25536): FATAL EXCEPTION: main
06-04 22:32:05.480: E/AndroidRuntime(25536): Process: com.totebo.nobrakes, PID: 25536
06-04 22:32:05.480: E/AndroidRuntime(25536): java.lang.NullPointerException: Null options are not permitted for this Api
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.google.android.gms.internal.fq.b(Unknown Source)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.google.android.gms.common.api.GoogleApiClient$Builder.addApi(Unknown Source)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.giderosmobile.android.plugins.googleplaygame.GameHelper.createApiClientBuilder(GameHelper.java:286)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.giderosmobile.android.plugins.googleplaygame.GameHelper.setup(GameHelper.java:319)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.giderosmobile.android.plugins.googleplaygame.GGooglePlay$2.run(GGooglePlay.java:200)
06-04 22:32:05.480: E/AndroidRuntime(25536): at android.os.Handler.handleCallback(Handler.java:733)
06-04 22:32:05.480: E/AndroidRuntime(25536): at android.os.Handler.dispatchMessage(Handler.java:95)
06-04 22:32:05.480: E/AndroidRuntime(25536): at android.os.Looper.loop(Looper.java:136)
06-04 22:32:05.480: E/AndroidRuntime(25536): at android.app.ActivityThread.main(ActivityThread.java:5017)
06-04 22:32:05.480: E/AndroidRuntime(25536): at java.lang.reflect.Method.invokeNative(Native Method)
06-04 22:32:05.480: E/AndroidRuntime(25536): at java.lang.reflect.Method.invoke(Method.java:515)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
06-04 22:32:05.480: E/AndroidRuntime(25536): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
06-04 22:32:05.480: E/AndroidRuntime(25536): at dalvik.system.NativeStart.main(Native Method)
New Google Play plugin version pushed to Github and uploaded to Gideros Labs (I think I have forgot to change the version number in Gideros, so simply download the package again from the Labs)
Downloaded and replaced src. Although it now compiles without errors the crash remains. If I'm the only one with this issue, it stands to reason I've messed up somewhere.
This looks suspicious: "The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.". Full log below. As far as I know, all the references to Google Play Services Lib are there.
06-05 23:12:56.545: E/GooglePlayServicesUtil(5859): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
06-05 23:12:56.545: E/AndroidRuntime(5859): FATAL EXCEPTION: main
06-05 23:12:56.545: E/AndroidRuntime(5859): Process: com.totebo.nobrakes, PID: 5859
06-05 23:12:56.545: E/AndroidRuntime(5859): java.lang.NullPointerException: Null options are not permitted for this Api
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.google.android.gms.internal.fq.b(Unknown Source)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.google.android.gms.common.api.GoogleApiClient$Builder.addApi(Unknown Source)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.giderosmobile.android.plugins.googleplaygame.GameHelper.createApiClientBuilder(GameHelper.java:286)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.giderosmobile.android.plugins.googleplaygame.GameHelper.setup(GameHelper.java:319)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.giderosmobile.android.plugins.googleplaygame.GGooglePlay$2.run(GGooglePlay.java:200)
06-05 23:12:56.545: E/AndroidRuntime(5859): at android.os.Handler.handleCallback(Handler.java:733)
06-05 23:12:56.545: E/AndroidRuntime(5859): at android.os.Handler.dispatchMessage(Handler.java:95)
06-05 23:12:56.545: E/AndroidRuntime(5859): at android.os.Looper.loop(Looper.java:136)
06-05 23:12:56.545: E/AndroidRuntime(5859): at android.app.ActivityThread.main(ActivityThread.java:5001)
06-05 23:12:56.545: E/AndroidRuntime(5859): at java.lang.reflect.Method.invokeNative(Native Method)
06-05 23:12:56.545: E/AndroidRuntime(5859): at java.lang.reflect.Method.invoke(Method.java:515)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
06-05 23:12:56.545: E/AndroidRuntime(5859): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
06-05 23:12:56.545: E/AndroidRuntime(5859): at dalvik.system.NativeStart.main(Native Method)
- Reinstall google-play-services_lib - Triple check dependencies, AndroidManifest.xml, changes to main Activity, Google's online docs - Remove and set up game again on Google Play Developer Console - Sign with both debug and production SHA1 keys - Google anything to do with this issue
Still crashing as soon as I mention require "googleplay". What am I missing?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
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https://deluxepixel.com
So decided not to raise an update about it, sorry
If you know anything about Google Play or Gamekit or GameCircle point me to the link and I can implement it
Which also give me another idea, of having Facebook under Gaming interface
https://deluxepixel.com
You can then retrieve its id and link in other posts
https://deluxepixel.com
I will look more into it.
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https://deluxepixel.com
Any news about supporting multiplayers on both iOS and Android?
much cleaner and easier to use api and works for both ios and Android.
As originally Google Play multiplayer did not work out for me. It had been updated tremendously so I might give another shot to it.
Even more ambitious thing would be to create a Multiplayer interface working with different frameworks as AdsInterface, but thats just me dreaming for now
Do you want to build a plugin for it, Arthur?
http://www.nightspade.com
@AnhTuan plain Google Play service is available on github:
https://github.com/ar2rsawseen/GiderosGooglePlay
When I use one I found here https://github.com/playgameservices/android-samples/blob/master/BasicSamples/libraries/BaseGameUtils/src/main/java/com/google/example/games/basegameutils/GameHelper.java the app compiles fine but I get these errors when I try to require "googleplay":
Niclas
most probably Google Play Service was once again updated without backwards compatibility, will check it out
Niclas
Is that likely to solve the crash issue?
This looks suspicious: "The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.". Full log below. As far as I know, all the references to Google Play Services Lib are there.
- Reinstall google-play-services_lib
- Triple check dependencies, AndroidManifest.xml, changes to main Activity, Google's online docs
- Remove and set up game again on Google Play Developer Console
- Sign with both debug and production SHA1 keys
- Google anything to do with this issue
Still crashing as soon as I mention require "googleplay". What am I missing?
https://github.com/playgameservices/android-samples/issues/78
In the mean time created a fix and uploaded both to the Labs and Github
Likes: SinisterSoft
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https://deluxepixel.com