Hi guys,
I am trying to draw my bitmaps on a sprite and then scale it accordingly to phone screen size.
background1 = Bitmap.new(Texture.new("kuzgfx/background1.png"),true)
stgSprite = Sprite.new()
stgSprite:addChild(background1)
stgSprite:setScale(0.75)
stage:addChild(stgSprite)
it does scale down, yet the edges are jagged. any ideas what I did wrong?
Thanks! )
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