I'm looking for a LUA based solution for my next mobile game, and I'm down to Cocos2d-x and Gideros. My next game will be particle heavy.
Does Gideros have support for Particle Designer (
http://www.71squared.com/particledesigner)? It the only engine I was considering that isn't listed on the product page.
Alternatively, are there any established and cable particle engines/editors for Gideros?
Thanks
Comments
http://www.giderosmobile.com/forum/discussion/comment/2743#Comment_2743
and here
http://www.giderosmobile.com/forum/discussion/3105/particle-effects#Item_15
Alternatively you can use TNT particle Engine (very fast and flexible but without designer):
http://www.tntparticlesengine.com/?page_id=31
Likes: phongtt, MilkyJoe
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Fragmenter - animated loop machine and IKONOMIKON - the memory game
TNT Collision Engine is written in C it
I really recommend the use of TNT tools (I am not the author, but a happy user)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Also, how is it that ar2rsawseen's post is flagged as the accepted answer? I didn't do that?
And thanks again.
Likes: phongtt
Welcome Dude