Hi all,
Been testing my game on an ipod 3rd gen. Decided to invest in an ipod 4th gen to do some retina testing. But my game, which runs fine on 3rd gen, runs very slowly on the new ipod.
I'm guessing it's because of the increase resolution graphics the 4th gen has to handle.
I'm thinking I'll have to do a real overhaul on my game, or have I missed something?
Thanks
Comments
I own that one and never encountered that kind of issues.
Or @atilim's super mega project example of lots of objects shooting, etc, which I unfortunately can't find currently.
http://www.giderosmobile.com/forum/discussion/2318/ios-player-issue#Item_4
https://play.google.com/store/apps/developer?id=My+name+is+Originality
Likes: fxone
I did consider getting the 5th gen but went with the 4th gen. It's retina but has a slower processor. I didn't buy a 5th Gen as I was worried the processor would be too fast. I'd never see problems but someone on an iphone 4 would.
@ar2rsawseen
Thanks for the help as always.
The problem was in some of my classes. I was using setAlpha(0) to 'hide' graphics when I should have been using setVisible(false)
There was a performance hit on the retina device hiding sprites in this way. Set visible is a much better way to do it. Schoolboy error.