The new API works nice and helps for a lot of things but is there a way to somehow save the newly create texture so it can be used in a subsequent execution of the app? Saving the texture to some standard file format with predefined size (meaning ability to scale) would be ideal but I guess anything would do.
All that I need is already there except that I cannot store the result for later use. What am I missing?
Thanks!
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For now maybe there is a hack which I can't think of right now, but I doubt it.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
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Then reverse the process to restore the image?
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
But as saving as png is a little more complicated, would probably require 3rd party libs, we decided not to include it in bug fix version, so not to introduce any more bugs.
There are already too many bug fix versions, which only postpone us from the alpha release of OpenGL2 version.
And of course, the option to save the textures as PNGs to make screenshots is also really important.
I thought I saw somewhere that Gideros is already using libpng internally and libpng could convert and save stuff as png. I guess I was wrong...
But either way - for some of us exporting plain bytes as a string will be very helpful - we can have a simple plugin or send the data to a server to be converted...
https://github.com/gideros/giderosplugins/tree/master/Media
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