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if sets.advertising == true then admob.loadAd('aaaMyNumberaaa', "interstitial") admob.setAlignment('center', 'top') Timer.delayedCall(15000, function() admob.removeAd() end) end |
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But if app appears only after some time, then you probably can call show in the beginning of the app and then immediately hide it.
as in, the level ends, and before i show the "retry/exit" buttons, i was going to show the ad. but since it takes time to load, the buttons appear before the ad... i can click the buttons, and start the next level... as im playing the ad then pops up... which isnt really good. ... if it was a small banner one at the bottom of the game it wouldnt matter ..
does the "setVisible(visible)" work ok ?
im thinking, create the ad, and set invisible... at the end of the level, then set visible ?
http://artleeapps.com/
Bubble Adventure - Colors
And I have no other ideas for now.
Unfortunately I have no time and resources to manage that plugin anymore, as I'm putting all my efforts in to new ones, like Common ads interface
http://artleeapps.com/
Bubble Adventure - Colors
Ive just created functions "ad.on" and "ad.off" the handle all the bits like have they paid, is this android, and if its not nil create it ..etc. so i just call them throughout the game so i can turn it off when the level is playing etc...
All good
:-bd
http://artleeapps.com/
Bubble Adventure - Colors