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How much texture memory is too much? — Gideros Forum

How much texture memory is too much?

amaximovamaximov Member
edited August 2013 in General questions
My game currently uses roughly 22mb of texture memory and runs just fine on the 4th Gen iTouch. Does anyone know if the texture memory size is THAT important for older devices or should I focus more on code optimization? My game does have occasional fps drops on the ITouch though, but this is mainly when I have particle effects simulating. I don't have an iPhone 3gs to test on so should I just try excluding those older devices when I start distributing and does anyone know which features my binary should require in order to exclude those older devices?

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