Hi All,
Just wondering if PVR texture compression is supported in Gideros for iOS? Also does Gideros support TexturePacker format? Just wanted to add that this is totally due to my ignorance of the Texture management in Gideros (sorry).
Thanks,
Joe Graham
Comments
- PVRT compression artifacts are usually unacceptable for 2d games
- We were not sure if all Android devices support PVRTC
TexturePacker http://www.texturepacker.com/ already supports Gideros Texture Pack format. You can directly use it.
I wonder if PVR textures are crucial for your application. Maybe we're missing an important point.
Hoping to hear good news about your games.