I would create two projects at the same directory like "My Game.gproj" and "My Game Lite.gproj" and mostly share the assets and codes between these two projects. Also you can create full.lua and lite.lua then add these files to projects separately.
I would like to release for iOS and then Android. It is a strategy game I guess you could class is as.
Another question.. I am using tiled and loading a map as based from your desert example. Gideros does not support loading a map dynamically yet? I would rather do that then include the .lua files into the app.
I asked about the platform because Apple has some clear rules about a "lite" version. Before you should not have "greyed out" features in your game. It should be different from the full version. These days I read that they don't allow lite versions anymore, you should rather work with IAP and turn a free app into a payed one with extra features.
I am sure that some reviewers still approve a "lite" version. Personally I would not name them "Lite", more like "Standard" and the payed one "Deluxe".
Comments
I would like to release for iOS and then Android. It is a strategy game I guess you could class is as.
Another question.. I am using tiled and loading a map as based from your desert example. Gideros does not support loading a map dynamically yet? I would rather do that then include the .lua files into the app.
Regards
Zakk
I am sure that some reviewers still approve a "lite" version. Personally I would not name them "Lite", more like "Standard" and the payed one "Deluxe".
On Android you cna do whatever you like.
Likes: atilim
Here is the topic where Atilim showed how to load a table:
http://www.giderosmobile.com/forum/discussion/182#Item_9