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2d box and destroy part of physics body — Gideros Forum
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In this Discussion
August 2013
ar2rsawseen
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2d box and destroy part of physics body
Unknown
Member
August 2013
edited August 2013
in
General questions
Is it possible to destruct part of a physics body on collide, like in games like worms where the landscape gets destroyed when a bomb hits...
Also got a question about scene management, is there something like corona sdk storyboard in gideros sdk?
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ar2rsawseen
Maintainer
August 2013
Hello
@vegarringdal
1) there are two approaches you could take
a) fill terrain with static balls (or other shapes), than on collision use b2.World:queryAABB to get nearby fixtures and destroy them
b) draw a terrain with chainShape fixture, redraw on every blast, using some geometry calculations
http://www.emanueleferonato.com/2013/07/11/box2d-destructible-terrain-demo-using-only-geometry/
2) yes there is a SceneManager:
https://github.com/gideros/Scene-Manager
http://appcodingeasy.com/Gideros-Mobile/Manage-Scenes-in-Gideros-Mobile
http://appcodingeasy.com/Gideros-Mobile
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Comments
1) there are two approaches you could take
a) fill terrain with static balls (or other shapes), than on collision use b2.World:queryAABB to get nearby fixtures and destroy them
b) draw a terrain with chainShape fixture, redraw on every blast, using some geometry calculations
http://www.emanueleferonato.com/2013/07/11/box2d-destructible-terrain-demo-using-only-geometry/
2) yes there is a SceneManager:
https://github.com/gideros/Scene-Manager
http://appcodingeasy.com/Gideros-Mobile/Manage-Scenes-in-Gideros-Mobile