how similar is the lua json and the native json api?
After I had a very bad experience with Marmalade (we upgraded, and after 4 months the project failed because of their shitty support and we had to request a refund) the other people here are not keen in upgrading Gideros until a decent prototype of our game is fully running on it (and this will take a while...)
@speeder_kidoteca, that's sad to hear... Did you mean Marmalade are not interested or Gideros is not interested in upgrading?
how similar is the lua json and the native json api? After I had a very bad experience with Marmalade (we upgraded, and after 4 months the project failed because of their shitty support and we had to request a refund) the other people here are not keen in upgrading Gideros until a decent prototype of our game is fully running on it (and this will take a while...)
As Ar2rsawseen mentioned, picking the dkjson.lua or any other Lua implementation that you like will work across the frameworks. The only difference between native and lua based would be the C API and speed as compared to Lua implementation.
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http://giderosmobile.com/tools&search&category=11
dataSaver uses Json from: https://github.com/ar2rsawseen/Json
And (currently) for upgraded members there is also a native json:
http://giderosmobile.com/labs/native-json
After I had a very bad experience with Marmalade (we upgraded, and after 4 months the project failed because of their shitty support and we had to request a refund) the other people here are not keen in upgrading Gideros until a decent prototype of our game is fully running on it (and this will take a while...)
lua version has I think
Json.Encode()
Json.Decode()
native json has
json.encode()
json.decode()
that's sad to hear... Did you mean Marmalade are not interested or Gideros is not interested in upgrading? As Ar2rsawseen mentioned, picking the dkjson.lua or any other Lua implementation that you like will work across the frameworks. The only difference between native and lua based would be the C API and speed as compared to Lua implementation.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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