I'm working on a game in gideros and I'm currently struggling with how best to save and restore game state. I was wondering if I could use the dataSaver api to save and retreive sprite objects (with physics properties)... I would also want to avoid saving the whole object as I suspect that this might take up a lot of space and be really slow...
Anybody have any clues. I'm trying to test the idea, but my lua is not so good and it's taking a while to do a simple prototype.
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Likes: andrecaribe
that's probably what I was thinking as well...
saving objects not possible, but hmm, thats an interesting idea