For multiplayer on android two things come into my mind. LuaSockets and PubNub. Both were not used before with Gideros as I know of. So some kind of porting would be needed. Once plugins are enabled for Android, then you might be able to code this functionality in yourself.
@Atilim: HTTP connections are not usable for a multiplayer game. At least not for something like in real time. There you would need something that can use TCP/IP or UDP.
Comments
for IOS or Android?
Cheers
Michael
@ MikeHart i think i'm not gonna do multiplayer now until someone else does
If HTTP connections is enough for you, you can use URLLoader to do http requests.