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--[[ by Doctor Max maxim.krassa@gmail.com --]] shape = Shape.new() dx1 = 0 dx2 = 0 params = { 0.006, 0.0001, 0.00004, 0.00007, 0.02,0.03, 0.0001, 0.00, 0.9,0.3, 0.00001, 0.00004 } t = 0 local function onEnterFrame(event) tdx1 = dx1 tdx2 = dx2 shape:clear() shape:setLineStyle(1, 0x0070ff) if t < 800 then p = 1 elseif t < 1600 then p = 5 else p = 9 end for y = 1, 240 do cx = math.sin(tdx1)*100 + math.cos(tdx2)*100 shape:beginPath() shape:moveTo( 0, y) shape:lineTo( cx + 200, y) shape:endPath() tdx1 = tdx1 + params[p] tdx2 = tdx2 + params[p + 1] dx1 = dx1 + params[p + 2] dx2 = dx2 + params[p + 3] end t = t + 1 end application:setBackgroundColor(0x0000ff) application:setOrientation(Application.LANDSCAPE_RIGHT) stage:addChild(shape) stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) |
Comments
There was much more creativity in those times.
Of course no offense to the ones who is combining old style with high resolution graphic assets
Its like living art... that could make you sea sick lol
http://artleeapps.com/
Bubble Adventure - Colors
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://artleeapps.com/
Bubble Adventure - Colors
@OZApps -
@talis - You forgot about Amiga(Commodore, ofcoz), ZX-Spectrum
Soon more warm tube retro-effects )
Thanks for the kind words)