every single time it says bugfix i get exited, and wonder: is today the day that i get to use gideros? edit: and today i get to use gideros. Not because of a bugfix though. Silly avast antivirus.
“ The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. ” - Tom Cargill
It seems Deniz was equally unlucky. Get well soon, @Deniz.
Kate's Catalogue of Travelling Theatre Centres : Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour. She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
@atilim After the update, I'm suddenly getting this error for my built APKs: java.lang.UnsatisfiedLinkError: Library luasocket not found I've checked the APK file, and libluasocket.so is present in all three library folders (and all libraries above, zlib/gvfs/lua/gideros, do load properly). What's wrong?! -Vincent
@atilim Okay, by deleting my entire Eclipse project and exporting it a-new, I seem to have solved that problem. However, I now get the next problems. First: "I/dalvikvm(1004): Unable to dlopen(/data/data/com.chainelsbv.chainels/lib/libnotification.so): Cannot load library: link_image[1995]: failed to link libnotification.so" Followed by: "java.lang.UnsatisfiedLinkError: Library notification not found"
@ar2rsawseen Do the Gideros labs libraries (native/notification) need to be rebuilt or something?
I wonder why export project did not replace the plugins folder when export assets only is not selected? And when just export assets only also export the nearly 100M libgideros.a really take multiple seconds. I suggest provide a config file for which files or folders to be replaced.
The new release has new version of Box2d. Is there a document/link where we can see what is the difference between the prior version and the new version?
@kussakov I don't think there were many usable changes, most of the changes to box2d was more like: The dynamic tree is now self-balancing, leading to significant speed improvements for large worlds. Smooth collision support for ChainShape The gear joint no longer requires static bodies to be used Polygon creation now computes the convex hull. Vertices no longer need to be ordered. And lots of other bugfixes
I downloaded this release and i did the update, but it simply doesn't work/start... I'm a mac user, Lion OS x 10.7.4 , 2,26GHz Intel Core 2 Duo and 2GB DDR3. Does it need some plus config?
thx in advance
I already solved it, just removing the entirely old folder, before the update, thx anyway
I've finally decided to upgrade to 2014.01 ( from 2013.06.03 ) In the main activity (Android) there are a lot of new LoadLibrary - zlib - gvfs - lua - bitop
What are? I usually clear what i don't use....can i delete the .so and the inclusion?
I have a problem with admob plugin too. Now when I start I receive this error in the logcat:
--- dlopen("/data/app-lib/it.arcadiasolutions.savetheark-2/libadmob.so") failed: dlopen failed: cannot locate symbol "lua_getfield" referenced by "libadmob.so"... ---
Comments
I've caught a rare occurring bug, fixed it and uploaded a new version. If you've downloaded 2014.01, please download again.
Thanks
https://sites.google.com/site/xraystudiogame
edit:
and today i get to use gideros. Not because of a bugfix though. Silly avast antivirus.
Get well soon, @Deniz.
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
java.lang.UnsatisfiedLinkError: Library luasocket not found
I've checked the APK file, and libluasocket.so is present in all three library folders (and all libraries above, zlib/gvfs/lua/gideros, do load properly). What's wrong?!
-Vincent
"I/dalvikvm(1004): Unable to dlopen(/data/data/com.chainelsbv.chainels/lib/libnotification.so): Cannot load library: link_image[1995]: failed to link libnotification.so"
Followed by:
"java.lang.UnsatisfiedLinkError: Library notification not found"
@ar2rsawseen Do the Gideros labs libraries (native/notification) need to be rebuilt or something?
Let me recheck if that can cause problems
And when just export assets only also export the nearly 100M libgideros.a really take multiple seconds.
I suggest provide a config file for which files or folders to be replaced.
https://sites.google.com/site/xraystudiogame
Did it with automatic script, thus hopefully everything will be there
Is there a document/link where we can see what is the difference between the prior version and the new version?
The dynamic tree is now self-balancing, leading to significant speed improvements for large worlds.
Smooth collision support for ChainShape
The gear joint no longer requires static bodies to be used
Polygon creation now computes the convex hull.
Vertices no longer need to be ordered.
And lots of other bugfixes
But still let me recheck
Those look like good improvements.
I'm a mac user, Lion OS x 10.7.4 , 2,26GHz Intel Core 2 Duo and 2GB DDR3.
Does it need some plus config?
thx in advance
I already solved it, just removing the entirely old folder, before the update, thx anyway
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
In the main activity (Android) there are a lot of new LoadLibrary
- zlib
- gvfs
- lua
- bitop
What are? I usually clear what i don't use....can i delete the .so and the inclusion?
I have a problem with admob plugin too.
Now when I start I receive this error in the logcat:
---
dlopen("/data/app-lib/it.arcadiasolutions.savetheark-2/libadmob.so") failed: dlopen failed: cannot locate symbol "lua_getfield" referenced by "libadmob.so"...
---
I have to include a different libadmob.so?
https://play.google.com/store/apps/developer?id=Arcadia Solutions
you need to leave only:
System.loadLibrary("zlib");
System.loadLibrary("gvfs");
System.loadLibrary("lua");
System.loadLibrary("gideros");
and remove others if you don't use them
And where did you get libadmob.so? Most probably you would need to rebuild it with new headers from Gideros to make it work with latest version
mmmm here if I remember:
http://appcodingeasy.com/Gideros-Mobile/AdMob-plugin-for-Android
How can I rebuild?
or
Is adsinterface stable with this version of gideros?...maybe this is the time to use my indie license right
https://play.google.com/store/apps/developer?id=Arcadia Solutions
But if you still would want to go back to admob, just let me know and I'll rebuild the plugin
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=Arcadia Solutions
FACEBOOK
1. In my game I use Facebook sdk v.2. I'ts ok? I have to upgrade?
2. I can't find libfacebook.so in the gideros installation folder..
ADSINTERFACE
Can't use adsinterface. how can I rebuild libads.so? I receive this error:
01-21 10:51:47.892: E/dalvikvm(7712): dlopen("/data/app-lib/it.arcadiasolutions.player2014_1-1/libads.so") failed: dlopen failed: cannot locate symbol "lua_getfield" referenced by "libads.so"...
https://play.google.com/store/apps/developer?id=Arcadia Solutions
It seems some builds missing the plugins, I've added the .zip file to the first post
https://play.google.com/store/apps/developer?id=Arcadia Solutions
so let me recheck
https://play.google.com/store/apps/developer?id=Arcadia Solutions