Jumper would not be much of used here. Actually, the title of the thread is a bit misleading. Your very problem is not pathfinding, but actually path following. Which is rather different. What you are looking for is Bezier Curves. I have recently spotted a nice introduction to this on Gamedev. You can also look into Catmull-Rom splines, as well.
EDIT: Actually, there is something even more simple. Just boils down the line/curve to a set of points, then write a logic to move the sprite from one point to another. It works as if the original curve was approximated by a set of shorts segments.
Comments
http://www.giderosmobile.com/forum/discussion/1081/jumper-very-fast-pathfinder-for-2d-grid-based-games/p1
And then you can simply set Sprite's position or tween its position to the path it should be moving.
Likes: anneMurielle
Jumper would not be much of used here. Actually, the title of the thread is a bit misleading. Your very problem is not pathfinding, but actually path following. Which is rather different.
What you are looking for is Bezier Curves. I have recently spotted a nice introduction to this on Gamedev.
You can also look into Catmull-Rom splines, as well.
EDIT: Actually, there is something even more simple. Just boils down the line/curve to a set of points, then write a logic to move the sprite from one point to another. It works as if the original curve was approximated by a set of shorts segments.
Likes: MoKaLux