Here is the current list of possible topics on Gideros tutorials: Notifications Animations Project management Plugin development Box2d physics Handling screen/image sizes Guide to installing the appropriate software complementing Gideros Procedures, hints, gotchas, best practices IDE choices as alternatives to Gideros Studio
Have an idea or need a tutorial on any other topics, comment below and I will add it
that's a great idea. maybe you should list some topics of which you would be happy to see a tutorial. also members should ask for specific tutorials here. and bounty hunters can make those tutorials, also with some coordination (again here) they can avoid making the same.
I'd like to see a lot more written on the definitive guide to handling screen/image sizes This single topic put me off finishing my game, and yet to get motivated enough to come back and polish it off.
The other topic of interest would be a more complete guide to installing the appropriate software and procedures, hints, gotchas, best practices, minimum requirements, IDE choices etc to go through to a final deployable app, across each platform.
I might do one about rendertotexture, and how to emulate some sort of clipping with it (if i find out how is the best way to do that). if i will have time, as i want to finally finish the game i've been working on for a while. also i'm not registered with any of the recommended websites so far.
@keszegh in reality RenderTarget is created in specific dimensions, and everything you render in it, will be clipped to the RenderTarget dimensions, so it could be a really great tutorial
About the websites, it is not hard to register on those communities, and those are also only suggestions, you may have your own blog or find any other related websites
@ar2rsawseen, i modified recently the aceslide class to use rendertarget for clipping, and indeed it is quite practical and easy although you have to be careful about scaling etc. that was enough for my case, but if you do it the evident way, then you loose the ability to click on buttons etc. that was clipped, so interaction is lost, i will test if you can somehow make these buttons etc. invisible but still on screen to respond to clicks, and if i find out how/if i can do it, then that will be the main point of the tutorial how to do it.
btw let me know if you know the right trick to achieve that objects clipped this way remain clickable etc.
(i hope soon this will be somehow obsolete by opengl2 and real clipping coming...)
@keszegh probably yes by setting setVisible(false) they still should be interactible, so you would only need to position them in same position that RenderTarget is
@ar2rsawseen, (i don't want to hijack this topic too much though), that's right but it still has to be rendered to rendertarget, so some additional trick has to be done so that they are visible too in a sense. my guess was that adding all as a child to some renderList sprite which is visible and adding this renderList to some invisibleSprite sprite which has setvisible=false and adding invisibleSprite to stage. while making the rendertarget and clipping from renderList could work, depending on how gideros does things (e.g., if i set a sprite setvisible(false), will all of its children be invisible on stage? even if yes, if i rendertotexture one of its children (which has setvisible(true) in itself), will that be visible on the rendertarget?). so it's a bit of experimenting. but theoretically you know all the answers for the above without testing, so you may guess if all of this is possible. or in a different way. if not, then it's still a possibility to make two copies of each object, one is an invisible dummy for interaction and the other is a visible object but not added to stage, for rendering. but that seems to be an unnecessary waste of memory and cpu.
@ar2rsawseen, i just tested and the slightly complicated but logical way i proposed indeed works, that's cool, a bit of a hack-magic. this motivates me to write that tutorial, as it's also quite useful in practice (e.g. for aceslide)
one more thing, in the gideros page resources section there should be a 'tutorials' part, where you gather the links to these and all other/older tutorials.
also great idea, for now we have a guide page with some resources, but after February based on amount of tutorials, will try to come up with better solution then
So the February started, start getting those tutorials out And remember, even if you post the tutorial in February, but did not submit it in February, we can't help you receive the license addition, so don't lose your chance
@ar2rsawseen, where will these be? I know that some might host it on their websites/blogs, but is there a thread where all of these can be placed together?
@ar2rsawseen, I mean exactly just this, where will all these tutorials be?
Post tutorial about Gideros (linking back to Gideros website) on any website, submit it to us and earn yourself 3 month license for each tutorial.
So these will be scattered all over the place, so are you making a thread or a page where all of these links will show up? something like http://learningcorona.com/ so that they are available to all from one location.
This is a great idea. I think I might do a video tutorial showing how to publish on iOS using Gideros showing all steps from export to actually getting the thing submitted to Apple. (also video tutorial takes me less time ;-))
ar2sawseen, can we make plain old lua tutorials and still qualify? (a acronym is born, P.O.L. ! XD)
“ The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. ” - Tom Cargill
@john26 that sounds awesome @Harrison as long as it can be used in Gideros and mentions Gideros in the post (linking back to Gideros website) it will qualify
I just found about Gideros week ago and I immediately knew that I will be using to to start learning mobile development. I am a web developer but beginner in mobile developing. I always wanted to develop for mobile but somehow I never liked to learn Obj-C or Java. HTML5 apps are ok but I don't think we are there yet, especially for games. So I was thrilled to discover Gideros and Lua.
I am so impressed with Gideros and Lua that I started writing down my progress in the form of tutorials. I realized that by writing tutorial I have to think and test what I do so in a way writing tutorial is also a great learning method. I will be adding 1-2 tutorials per week or as time permits. Although I am beginner in Gideros I think I am doing it right so I hope I can submit my tutorials for consideration.
I can submit my entry via email but jut in case, here is the list of tutorials I made in few days on one place. I will be updating this regularly (looks like I cant post links yet):
Should I submit my tutorials through email? Unfortunately all my tutorials will be on one site so I guess I am only eligible for one entry.
BTW, I have just bought your book Gideros Mobile Game Development from Amazon for kindle (the one from pakt was more expensive because they used the same price in euros) and just started reading it. I am looking forward to be contributing member to this forum. I'm really excited that I found about Gideros. Thank you for being so helpful for Gideros community.
“ The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. ” - Tom Cargill
While trying to work on a larger problem, I had to write this tutorial to get my mind diverted and be able to think. So here's another tutorial - This time around it is about basically using accelerometers with Gideros SDK add to that the effect fond in the new Facebook Paper App (available only in the US App Store).
License is cumulative, meaning you will earn 3 month of license for each tutorial you post. Just note that, for multiple tutorials to count, they need to be different tutorials, different topics and aspects of Gideros and they need to be posted on different websites.
So for example: ●2 same topic tutorials on different website will count as 1 entry and will result in 3 month addition to license ●2 different topic tutorials on the same website will count as 1 entry and will result in 3 month addition to license ●2 different topic tutorials on 2 different websites will count as 2 entries and will result in 6 month addition to license
And actually about other sites, you don't need to own other websites, there are a lot of websites where you can simply register and post tutorials (as the list provided in the blog post), and usually when doing so (guest blogging), you can put the link back to your website, thus increasing traffic to your website also. I think it can only be a win/win situation
Comments
maybe you should list some topics of which you would be happy to see a tutorial. also members should ask for specific tutorials here. and bounty hunters can make those tutorials, also with some coordination (again here) they can avoid making the same.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Also it should be a category in this forum.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
This single topic put me off finishing my game, and yet to get motivated enough to come back and polish it off.
The other topic of interest would be a more complete guide to installing the appropriate software and procedures, hints, gotchas, best practices, minimum requirements, IDE choices etc to go through to a final deployable app, across each platform.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
About the websites, it is not hard to register on those communities, and those are also only suggestions, you may have your own blog or find any other related websites
btw let me know if you know the right trick to achieve that objects clipped this way remain clickable etc.
(i hope soon this will be somehow obsolete by opengl2 and real clipping coming...)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
my guess was that adding all as a child to some renderList sprite which is visible and adding this renderList to some invisibleSprite sprite which has setvisible=false and adding invisibleSprite to stage. while making the rendertarget and clipping from renderList could work, depending on how gideros does things (e.g., if i set a sprite setvisible(false), will all of its children be invisible on stage? even if yes, if i rendertotexture one of its children (which has setvisible(true) in itself), will that be visible on the rendertarget?).
so it's a bit of experimenting. but theoretically you know all the answers for the above without testing, so you may guess if all of this is possible. or in a different way. if not, then it's still a possibility to make two copies of each object, one is an invisible dummy for interaction and the other is a visible object but not added to stage, for rendering. but that seems to be an unnecessary waste of memory and cpu.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
i just tested and the slightly complicated but logical way i proposed indeed works, that's cool, a bit of a hack-magic. this motivates me to write that tutorial, as it's also quite useful in practice (e.g. for aceslide)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
But would be really great to see the tutorial
Fragmenter - animated loop machine and IKONOMIKON - the memory game
And remember, even if you post the tutorial in February, but did not submit it in February, we can't help you receive the license addition, so don't lose your chance
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
It might be combined in the guide, or created separate section or separate website, can't tell till we see the result
http://www.indiedb.com/tutorials/clipping-in-gideros-with-rendertarget
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: hgvyas123
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
(a acronym is born, P.O.L. ! XD)
@Harrison as long as it can be used in Gideros and mentions Gideros in the post (linking back to Gideros website) it will qualify
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I just found about Gideros week ago and I immediately knew that I will be using to to start learning mobile development. I am a web developer but beginner in mobile developing. I always wanted to develop for mobile but somehow I never liked to learn Obj-C or Java. HTML5 apps are ok but I don't think we are there yet, especially for games. So I was thrilled to discover Gideros and Lua.
I am so impressed with Gideros and Lua that I started writing down my progress in the form of tutorials. I realized that by writing tutorial I have to think and test what I do so in a way writing tutorial is also a great learning method. I will be adding 1-2 tutorials per week or as time permits. Although I am beginner in Gideros I think I am doing it right so I hope I can submit my tutorials for consideration.
I can submit my entry via email but jut in case, here is the list of tutorials I made in few days on one place. I will be updating this regularly (looks like I cant post links yet):
http://www.elcoderino.com/gideros-mobile/
Should I submit my tutorials through email? Unfortunately all my tutorials will be on one site so I guess I am only eligible for one entry.
BTW, I have just bought your book Gideros Mobile Game Development from Amazon for kindle (the one from pakt was more expensive because they used the same price in euros) and just started reading it. I am looking forward to be contributing member to this forum. I'm really excited that I found about Gideros. Thank you for being so helpful for Gideros community.
sorry guys
So enjoy tilting your images and scrolling them after this tutorial. Viewing an image like in the Facebook Paper App http://howto.oz-apps.com/2014/02/viewing-image-like-in-facebook-paper-app.html
The video can be seen here at
@ar2rsawseen, do tutorials stack up or is it all just one entry per person?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Does anyone ever reads the rules?
http://blog.giderosmobile.com/post/74957844531/share-knowledge-and-earn-license-in-sharebruary
License is cumulative, meaning you will earn 3 month of license for each tutorial you post. Just note that, for multiple tutorials to count, they need to be different tutorials, different topics and aspects of Gideros and they need to be posted on different websites.
So for example:
●2 same topic tutorials on different website will count as 1 entry and will result in 3 month addition to license
●2 different topic tutorials on the same website will count as 1 entry and will result in 3 month addition to license
●2 different topic tutorials on 2 different websites will count as 2 entries and will result in 6 month addition to license
And actually about other sites, you don't need to own other websites, there are a lot of websites where you can simply register and post tutorials (as the list provided in the blog post), and usually when doing so (guest blogging), you can put the link back to your website, thus increasing traffic to your website also. I think it can only be a win/win situation
http://howto.oz-apps.com
http://LearnLua.oz-apps.com
now these would be two websites, right? and if the third one is posted on the forums itself, that is a third, right?
say another one is hosted on drop box as a public share, is that counted as a fourth?
Should have read the rules ... but thanks, hope you did like the tutorials.
cheers,
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
nope that is going to count as one website
"Note: website difference is determined by it’s domain, so sub1.domain.com and sub2.domain.com are counted as the same websites."