@hgvyas, it can be draconian as much as required, what will be achieved?
The aim, I think is about encouraging the community to produce more tutorials and incentiv-ize it.
We can have several tutorials on how to load an image in Gideros and we can also have tutorials that will come handy when the readers graduate past the load image type tutorials. The choice is ultimately on @ar2rsawseen and on the other hand on the community.
I write tutorials or previews of things one can do with Lua/Gideros irrespectively, I was writing these long before this and will continue to write long after (I hope nothing changes that)
So as a brand (OZ Apps) and for consistency, I post my articles on the same site, I would hate for it to be spread all over the internet.
Either ways, here's another tutorial (I cannot post them on other sites, even if some would pay for the same, like mobile tuts) as HowTo is a reference of information a repository at least for me.
This one is about the facebook move to peek effect but it also helps the reader understand the following 1. Creating rectangles using a shape object 2. Handling Touches 3. Making this peek effect
I believe that this offer is more towards increasing visibility of Gideros, and less towards making tutorials (Gideros is so easy that even without tutorials you can manage anyway). That's why multiple sites make sense to me, even though it's artificial from your point of view. Making 100s of tutorials is theoretically too easy, the free membership is paid for taking the time and advertising Gideros in this indirect way.
@keszegh, while I agree on your point of visibility, the more there are websites with Gideros tutorials, the more visibility it will gain. I do not agree with your point that it does not need tutorials.
and the other post by @ar2rsawseen fond here http://forums.coronalabs.com/topic/9780-yet-another-lua-2d-game-engine-gideros/ where when PixelVision introduced Gideros to the fiercely loyal community, everyone sat around it poking and prodding it looking at it to see what it was. Somewhat like the tribesmen that saw an empty coke bottle in the movie "The Gods must be crazy"
Tutorials also demonstrate the power of the SDK and advanced tutorials provide confidence that fancy thing can be achieved with the SDK, but then that is my point of view, it might be different for others.
@ozapps, the part about tutorials not needed was of course a joke. in any case a complete tutorial series to complete beginners would be more helpful, which of course should be on gideros website preferably, and not scattered around on the net. so far your set of tutorials and the recent book come closest to this but there should be a more official and comprehensive, yet free alternative. but e.g. i learn from looking at codes mostly, for which the gideros examples were quite good, so i only guess what other type of people look for in tutorials.
all in all sharebruary cannot serve right the lack of a full tutorial series by definition, but it can increase visibility. that's why i guessed the motivation behind is the latter. it is still way more correct than offering something in return of writing positive reviews/ads on the net about gideros, although implicitly that's the (desired) side effect.
You are both right, we need more visibility and more tutorials The restriction was only implied to prevent possible abuse of the rules (posting of tens of small tutorials on the same website), but if we really see the quality in tutorials we of course we can make an exception
Just a thought. Wouldnt you get more people looking at your site, if we had our super duper game sample videos, that finished with a standard clip .. "Made with Gideros.. you can to .. at www.giderosmobile.com ..." blah
People pass around youtube clips in facebook/twitter/google+ etc.. not many people share tutorials. im just thinking of the wow factor is all.
@ArtLeeApps, that's a nice idea. Video Demos with a watermark or description. I tag my videos on YouTube with OZApps and Gideros amongst other tags.
@keszegh, the book by @ar2rsawseen is a good starting point as yes while it costs, it is insignificant if you calculate the time one wold spend trying to learn/find the same.
My tutorials are always free, some are teasers on what can be done (for inspiration and internal use first). While we have a lot of beginners coming over to Gideros and liking it, the majority of our developers are/were advanced developers that knew what they wanted and how things worked. Sometimes I do offer some code packages/modules that do interesting stuff. It does not help financially, but the person buying it values it more and buys it only when they absolutely need it and will use it.
You are right that the tutorials should be in one place, that's why I am posting the same links in the Step-by-step-tutorials section also. If someone went to that category, that could be the starting point for the same.
There are peak times and times when you are working on something too complex that you need to look away from it, and I find myself at such a stage, so I am using that to create tutorials that could help and also make apps more visually appealing.
@keszegh, your inputs are welcome and it helps us, the most important part for any person is feedback, with that one knows what the reader feels/understands, otherwise the directions of a tutorial/article can be based on the author's views alone.
Maybe a simple solution to your concern @ArtLeeApps, is to share tutorial links with others that also have tutorial sites, reciprocate, reciprocate, reciprocate.
My tutorials have been linked before, but I'd like to make a new announcement.
I have released my Gideros Mobile for beginners book on my website for download. I hope this helps the community. I am not charging for it, but there is a donation button on the page for those feeling generous and would like to support a fellow developer.
Thanks in advance and I hope it helps some people out! >-
@ar2rsawseen, all true and good points in your review, yet, i think you should put Gideros also in the title and so make explicit that this is an ad in some sense.
or alternatively make it eeven more explicit that you work for Gideros now and mention only once at the beginning that Gideros has all the forthcoming properties, and not mention Gideros again and again in the respective points. in its current version i felt that it is a not-well-disguised advertisement, and thus it's message was not completely sympathetic. for a small company with a focus on the enthusiasm and comitment of its users, like Gideros, it would be risky to follow the advertising scheme hinted in its current version of this review.
personally i would choose the first option, make it an explicit review of gideros while emphasizing that in general all these features are strongly desirable from any framework. e.g. something like this (no wonder i suggest it, the developer behind 'longtitle productions'): 10 Things You Didn't Know You Needed from Crossplatform Mobile Game Engines = 10 Of The Many Things That Gideros Does Well
@keszegh I would kind of agree with you, and it was discussed a lot internally with moderators (article was published initially on 13th February and was edited a lot).
This was the end version accepted by them that both parties felt comfortable with.
I really did not want to make it soooo much around Gideros, but more sharing my experience and the features that I really enjoyed and Gideros has them, so it naturally turned out to be this way.
I was afraid it might leave bad impression at first, but the reviewers turned out to be quite understandable folks
And even now the feedback is better then I expected
But do you really think it might be that bad, that I should change the topic?
i don't know, if the general feedback is good, then maybe not. if i would not know you and gideros and people behind it, maybe i would think to be tricked after reading the article. of course knowing all you people i see the good intentions behind it, so it's hard to decide what a general non-gideros-committed reader will think. if they see that you respond positively in comments, that's maybe enough.
@ar2rsawseen, the article is nice, but your association with Gideros can seem like a bias or taint a perfectly honest view. It's one of the reasons why disclaimers and declarations of conflict of interests are declared right at the start.
If you can, try adding that you were searching for something and name that you went through Corona, TiGameEngine (or something, now Platino), Unity, etc and then add that you were so enamored with Gideros and the way it works that you are now a full time employee with Gideros Studio. That should make it easier for the reader to see that it is a documentation of your journey from then to now, not now to now.
Some of the points that you mention that one should ask for from a cross platform tool is not applicable to other frameworks and is an USP for Gideros and should be mentioned as such - the On Device testing.
Ok I agree with you guys, and I've changed it a bit (basically going the second way @keszegh suggested)
So does it sound better now?
And if people think it is biased because I work in Gideros, then actually they are biased, because I love Gideros (and that is the reason why I work there in the first place ), not the other way arounf
@ar2rsawseen, i'm contemplating writing another tutorial, about how to use gideros with zerobrane (although on the zerobrane page there are pretty good tuts about this), i mostly want to expose the fact that one should use zb with gideros, also some simple highlights. so my question is, would it be ok if i put it also on indiedb? it would just be much more convenient to have my so far 2 tuts in one place. (i know that it is officially not good for sharebruary, but maybe you can make an exception, as i think it would make sense).
Comments
The aim, I think is about encouraging the community to produce more tutorials and incentiv-ize it.
We can have several tutorials on how to load an image in Gideros and we can also have tutorials that will come handy when the readers graduate past the load image type tutorials. The choice is ultimately on @ar2rsawseen and on the other hand on the community.
I write tutorials or previews of things one can do with Lua/Gideros irrespectively, I was writing these long before this and will continue to write long after (I hope nothing changes that)
So as a brand (OZ Apps) and for consistency, I post my articles on the same site, I would hate for it to be spread all over the internet.
your thoughts community...
Likes: hgvyas123, Harrison
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
This one is about the facebook move to peek effect but it also helps the reader understand the following
1. Creating rectangles using a shape object
2. Handling Touches
3. Making this peek effect
so take your pick or picks when you read it at http://howto.oz-apps.com/2014/02/move-to-peek-like-facebook-paper-app.html
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
That's why multiple sites make sense to me, even though it's artificial from your point of view. Making 100s of tutorials is theoretically too easy, the free membership is paid for taking the time and advertising Gideros in this indirect way.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
while I agree on your point of visibility, the more there are websites with Gideros tutorials, the more visibility it will gain. I do not agree with your point that it does not need tutorials.
Here's an example of why tutorials are required
http://giderosmobile.com/forum/discussion/4466/moving-images
and the other post by @ar2rsawseen fond here http://forums.coronalabs.com/topic/9780-yet-another-lua-2d-game-engine-gideros/ where when PixelVision introduced Gideros to the fiercely loyal community, everyone sat around it poking and prodding it looking at it to see what it was. Somewhat like the tribesmen that saw an empty coke bottle in the movie "The Gods must be crazy"
Tutorials also demonstrate the power of the SDK and advanced tutorials provide confidence that fancy thing can be achieved with the SDK, but then that is my point of view, it might be different for others.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
in any case a complete tutorial series to complete beginners would be more helpful, which of course should be on gideros website preferably, and not scattered around on the net. so far your set of tutorials and the recent book come closest to this but there should be a more official and comprehensive, yet free alternative.
but e.g. i learn from looking at codes mostly, for which the gideros examples were quite good, so i only guess what other type of people look for in tutorials.
all in all sharebruary cannot serve right the lack of a full tutorial series by definition, but it can increase visibility. that's why i guessed the motivation behind is the latter. it is still way more correct than offering something in return of writing positive reviews/ads on the net about gideros, although implicitly that's the (desired) side effect.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
we need more visibility and more tutorials
The restriction was only implied to prevent possible abuse of the rules (posting of tens of small tutorials on the same website), but if we really see the quality in tutorials we of course we can make an exception
Likes: SinisterSoft, Harrison
People pass around youtube clips in facebook/twitter/google+ etc.. not many people share tutorials. im just thinking of the wow factor is all.
http://artleeapps.com/
Bubble Adventure - Colors
@keszegh, the book by @ar2rsawseen is a good starting point as yes while it costs, it is insignificant if you calculate the time one wold spend trying to learn/find the same.
My tutorials are always free, some are teasers on what can be done (for inspiration and internal use first). While we have a lot of beginners coming over to Gideros and liking it, the majority of our developers are/were advanced developers that knew what they wanted and how things worked. Sometimes I do offer some code packages/modules that do interesting stuff. It does not help financially, but the person buying it values it more and buys it only when they absolutely need it and will use it.
You are right that the tutorials should be in one place, that's why I am posting the same links in the Step-by-step-tutorials section also. If someone went to that category, that could be the starting point for the same.
There are peak times and times when you are working on something too complex that you need to look away from it, and I find myself at such a stage, so I am using that to create tutorials that could help and also make apps more visually appealing.
@keszegh, your inputs are welcome and it helps us, the most important part for any person is feedback, with that one knows what the reader feels/understands, otherwise the directions of a tutorial/article can be based on the author's views alone.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I have released my Gideros Mobile for beginners book on my website for download.
I hope this helps the community. I am not charging for it, but there is a donation button on the page for those feeling generous and would like to support a fellow developer.
Thanks in advance and I hope it helps some people out! >-
The book is in PDF, Doc and Docx format.
You can find it here: http://bluebilby.com/gideros-mobile-for-beginners-book/
I don't think it'd be fair to share my 13 other tutorial pages for extra credits, but that's up to @ar2rsawseen
Likes: OZApps, ArtLeeApps, Harrison, Platypus, phongtt
http://BlueBilby.com/
http://www.gamedev.net/page/resources/_/reviews/10-things-you-didnt-know-you-needed-from-crossplatform-mobile-game-engines-r3576
Likes: atilim
or alternatively make it eeven more explicit that you work for Gideros now and mention only once at the beginning that Gideros has all the forthcoming properties, and not mention Gideros again and again in the respective points. in its current version i felt that it is a not-well-disguised advertisement, and thus it's message was not completely sympathetic. for a small company with a focus on the enthusiasm and comitment of its users, like Gideros, it would be risky to follow the advertising scheme hinted in its current version of this review.
personally i would choose the first option, make it an explicit review of gideros while emphasizing that in general all these features are strongly desirable from any framework.
e.g. something like this (no wonder i suggest it, the developer behind 'longtitle productions'):
10 Things You Didn't Know You Needed from Crossplatform Mobile Game Engines = 10 Of The Many Things That Gideros Does Well
Fragmenter - animated loop machine and IKONOMIKON - the memory game
This was the end version accepted by them that both parties felt comfortable with.
I really did not want to make it soooo much around Gideros, but more sharing my experience and the features that I really enjoyed and Gideros has them, so it naturally turned out to be this way.
I was afraid it might leave bad impression at first, but the reviewers turned out to be quite understandable folks
And even now the feedback is better then I expected
But do you really think it might be that bad, that I should change the topic?
if i would not know you and gideros and people behind it, maybe i would think to be tricked after reading the article. of course knowing all you people i see the good intentions behind it, so it's hard to decide what a general non-gideros-committed reader will think. if they see that you respond positively in comments, that's maybe enough.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
If you can, try adding that you were searching for something and name that you went through Corona, TiGameEngine (or something, now Platino), Unity, etc and then add that you were so enamored with Gideros and the way it works that you are now a full time employee with Gideros Studio. That should make it easier for the reader to see that it is a documentation of your journey from then to now, not now to now.
Some of the points that you mention that one should ask for from a cross platform tool is not applicable to other frameworks and is an USP for Gideros and should be mentioned as such - the On Device testing.
Just my 2 cents worth.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
So does it sound better now?
And if people think it is biased because I work in Gideros, then actually they are biased, because I love Gideros (and that is the reason why I work there in the first place ), not the other way arounf
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://giderostutorials.com/tutorials/
http://www.gideroswiki.com/
Fragmenter - animated loop machine and IKONOMIKON - the memory game