yay, they added gideros support! Thanks for the link! Now we just need to wait for some sharebruary tutorials!
“ The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. ” - Tom Cargill
Let me know if something needs to be updated (for example I could not find a logo for Goji Editor, and did not find any Video demos, if there are any available)
Actually you could have done it yourself, by registering account in Gideros and clicking Tools under Account menu.
Thanks for that, didn't realise I could have added it myself, nice feature.
I've not had a logo done yet, to be honest, not even thought about the design for it. Videos will be coming over the next few months, current batch that I have are of early versions of Goji so not much use for instructional purposes. I will be working on some soon however. but for the meantime the web site has a bunch of tutorials that can be downloaded and ran, including a small ping pong game
Has anybody managed to register over at GojiEditor?
@mrmop: I have tried using my PC (using chrome & IE), phone & tablet and every time I click on the Register button after entering my details I am presented with a box at the top of the screen saying "Warning Empty Solution Not Allowed" as per Images.
In case anybody ask why I posted this here. It is because I can't register to post on GojiEditor site (
@Scouser: I've just fixed the issue, the recaptcha plugin has gone wild so I've disabled it for now, apologies for that. @keszegh: Can you tell me which example you exported? I will take a look to see if I can find the issue.
.\game.lua:14: attempt to index global 'actor' (a nil value) stack traceback: .\game.lua:14: in function 'CreateGame' .\gamearea.lua:43: in function <.\gamearea.lua:42> GiderosCodingEasy.lua:127: in function 'addChild' .\gamearea.lua:57: in main chunk main.lua:8: in main chunk
Oh yep, the Ping Pong Game example is different to the other examples because it uses development system specific API's. I updated it recently to include projects for all supported platforms. You need to load the project located in the gideros sub folder.
Just released 1.4 with a few bug fixes and a couple of extra features, relevant changes are:
* New property added called Object that enables you to specify the tag or object type that is exported for Gideros and AppEasy * Gideros and Quick now export shapes and geometries as tables * Named joints are now exported if a name is specified * Added collision events to Gideros export * Fixed Gideros "Show" action * Fixed SVG import crash * Fixed docking issue * * Fixed various issues with goji lua engine
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Mat: Not currently, I am however investigating the possibility of a Silverlight port which is supported by Mac OSX.
http://giderosmobile.com/tools/goji-editor
Let me know if something needs to be updated (for example I could not find a logo for Goji Editor, and did not find any Video demos, if there are any available)
Actually you could have done it yourself, by registering account in Gideros and clicking Tools under Account menu.
If you will ever want to manage the page, just register in Gideros website (http://www.giderosmobile.com/members/register) and pm me, I'll transfer the page to your account
I've not had a logo done yet, to be honest, not even thought about the design for it. Videos will be coming over the next few months, current batch that I have are of early versions of Goji so not much use for instructional purposes. I will be working on some soon however. but for the meantime the web site has a bunch of tutorials that can be downloaded and ran, including a small ping pong game
Likes: ar2rsawseen
@mrmop: I have tried using my PC (using chrome & IE), phone & tablet and every time I click on the Register button after entering my details I am presented with a box at the top of the screen saying "Warning Empty Solution Not Allowed" as per Images.
In case anybody ask why I posted this here. It is because I can't register to post on GojiEditor site (
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
On the other hand I exported to gideros code an example, but it did not run for me.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
@keszegh: Can you tell me which example you exported? I will take a look to see if I can find the issue.
.\game.lua:14: attempt to index global 'actor' (a nil value)
stack traceback:
.\game.lua:14: in function 'CreateGame'
.\gamearea.lua:43: in function <.\gamearea.lua:42>
GiderosCodingEasy.lua:127: in function 'addChild'
.\gamearea.lua:57: in main chunk
main.lua:8: in main chunk
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Will download later when I have full speed internet back. Currently having to test some stuff out on ADSL line and it's Sllllllloooooooowwwwwww.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Can;t fins anything about this on their site.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
* New property added called Object that enables you to specify the tag or object type that is exported for Gideros and AppEasy
* Gideros and Quick now export shapes and geometries as tables
* Named joints are now exported if a name is specified
* Added collision events to Gideros export
* Fixed Gideros "Show" action
* Fixed SVG import crash
* Fixed docking issue
* * Fixed various issues with goji lua engine
Likes: ar2rsawseen