Does / will Gideros support reading in TexturePacker's ContentProtection? I'm considering converting to Gideros from Corona and they don't seem interested in protecting developer's image assets (which can sometimes take more time to create than the app).
Comments
mmmm i think that texturePacker's ContentProtection is not supported now,
but if you buy indie license
you get additional features... like "encrypt code files" and "encrypt assets file"...
so you can protect code and assets...
hope it helps
[edit]
double post ?
www.tntengine.com
Yes, I posted at first as a question but it showed an error so I just clicked to save it as a discussion. The forum has no way to delete a post after posting.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
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