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Distinguish between Gideros Player and native iOS/Android at runtime — Gideros Forum

Distinguish between Gideros Player and native iOS/Android at runtime

totebototebo Member
edited March 2014 in General questions
Hi,

Is there a way to separate Gideros' test environment (Gideros Player) from native builds at runtime?

As I understand it there is no way to test functionality such as the Gamekit with a quick Gideros Player export, so it would be helpful to be able to test the logic easily.

I could set a "testing = true" flag, but I'm likely to forget to set it to false when I come to export the game to the app store...

Cheers,

Niclas
My Gideros games: www.totebo.com

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