Hi All
I have started Game Developing for 2D games recently!
First game engine I have used was Unity:
Unity needs to know java script programming or C#, and apk file size made by unity is at least 8MB!
its a big size for a simple 2D game!
I have used Stencyl which does not need and skill in programming but apk file size made by Stencyl is at least 12MB!
its more and not good!
now anybody here knows about apk file size made by Gideros and Corona ? what about other engines?
Comments
1-Use texture maps for your assets rather than each image is one file.
(If you will support more than one resolution than use 2 texture maps or more...)
2-Delete the unsupported device libraries. (ARM6, in my programs i am not supporting anymore armv6 devises)
3-Delete unused 3rd party libraries like admob, flurry, facebook vs vs...
By doing this you can save lots of space. But i guess standart will be something like 8 mb. Let's not foeget that the size is directly proportional with the assets that you will use. Not only image also sound db etc..
You should give a try for Gideros for 2D games. My Flappy Creature game using box2d engine, texture pack, Ad support is just 7 MB:
https://play.google.com/store/apps/details?id=es.jdbc.flappy_creature
with no asset in app, the apk size is less than 3mb
http://www.nightspade.com