Quick Links: Download Gideros Studio | Gideros Documentation | Gideros community chat | DONATE
New Design Guidelines from Google — Gideros Forum

New Design Guidelines from Google

OZAppsOZApps Guru
edited June 2014 in Relax cafe
Did anyone actually see the 3 hour long Keynote from Google?

I started and had to jump 28 minutes before it started and then it was interesting BUT could not watch the whole thing.

However whatever I could manage seemed quite interesting from a design perspective. They are all moving towards the same that we have been using with Lua and Gideros, where each layer has a Z (which we do not track) but the principles are similar.

If Google provide an alternative to using Java and make it cleaner then I think Android has a good chance with more developers. If they can offer all of those deign items (materials as they call it, I thought they innovated a new Hardware per pixel detection and depth map) to a developer without doing anything it will be wonderful.

However till then it would be nice to have a similar library that creates all of that.

What do you think?
twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps

Comments

  • Hello @OZApps

    I want to be honest with you I have not even followed the E3 2014 (only football in my mind) :P

    I've only read a press release on the BBC about your post and I rescued from that note, was that Google want to release a new "Android L" and Google want with it, integrate all the gadgets (mobile and wearables) that use its operating system.

    Hopefully it'll smooth the way for the development of apps.
Sign In or Register to comment.