Hi Everybody,
I'm brand new to this forum and to Gideros, but I've been developing Android games for a while with AppGameKit, but unfortunately AGK isn't adequate for the next game I'm making.
I need to be able to get the current frequency of the microphone input at any given time (think guitar tuner).
AGK doesn't even support microphone input let alone pitch detection (although it's graphics commands/physics commands are #1).
So my question is: Can Gideros do this?
Could I set up a function that can simply be called at any time to get the current microphone frequency?
Looking at the documentation, there's a method SoundChannel:GetPitch (
http://docs.giderosmobile.com/reference/gideros/SoundChannel/getPitch), but that's appears to be getting the current audio file that's playing, not the microphone input.
In addition to this, I'll need comprehensive graphics commands+touch input commands. (ie. the ability to program an interface quickly and easily)
I've looked far and wide for an engine that will do what I want, but haven't managed to find one yet, hopefully Gideros is what I'm looking for
Also, if someone could give a code example of it, (assuming it's possible), that would be fantastic.
Cheers,
Steven
Comments
have a look at http://docs.giderosmobile.com/reference/plugin/Microphone#Microphone if that helps resolve what you are after.
As for the rest of your questions on quick UI etc. Everyone has their own comfort level, you come from AGK, there were others that came from Flash, GameSalad etc and not everything is the same, there are some positives and some let downs (from an individual perspective) so if you can get maximum positives your way then that is the tool you must use.
Have a look at http://docs.giderosmobile.com/reference/ to get an idea of the entire API at what's available and whats not. Initially there will be a slight learning curve as things will not be how you are used to.
Good luck and hope you find what you are after.
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