Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@kezegh, well I assume the new pi is still using ARM and supports OpenGL ES so I don't see what difference it makes to the port... We'll do the existing pi first anyway.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@marcelojunior Did you use the method we talked about privately to make the single executable from the player?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I compiled it using the liberton\gideros github code. I think there instructions there.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I hope than Gideros can support html5 too, because the trend is build hybrid systems (native and no native apps) and take advantage cloud and kill three birds with one stone (mac, pc and web), I believe would be interesting also than we can create business apps and get more funds for maintenance to Gideros like platform, after all, apps game has a shorter life cycle (in market) than apps business or apps social.
That's just my two cents
Hubert, To what scope would HTML5 be supported? Do you mean the Gideros compiler can execute Javascript? I am sorry, but I can not support this statement, I develope a lot of applications within the HTML5 arena, and the complexity of its support is quiet a challenge, not forgetting how its performance sucks. platforms already exist for its support such as Phonegap, Its ok for Apps that don't require animations, and you hear of applications such as Rope cut being ported to it, but that only works on the latest hardware. Also bare in mind, 80% of the Android market is using phones with lower spec hardware, and releasing applications within a HTML5 platform, will create endless support issues and loss of 80% of the potential market.
But if you are referring to the possible inclusion of the Web View component/object within Gideros, then this would be a good step, due to the fact that the Advertising engines need it, and a web view window for viewing or even editing HTML text and code might be a great addition.
REAL programmers type copy con filename.exe ---------------------------------------
Actually I was hoping that Gideros could output HTML5 that would be designed to be used in a desktop browser IN ADDITION to native mobile and desktop.
No one argues that the best performance for mobile would be native and with Gideros desktop support then we have another outlet - BUT there is a LOT of interest (and money) still left in browser based apps that will run on desktops / laptops / chromebooks, and unless there is a lot of interaction required with the host environment (ie generating lot's of local save data, creating imagery or other content) then in a lot of cases a browser app is actually preferable to a desktop app.
Just my $0.02
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
We achieved one of the most important steps, to be able to replay previously played projects in the player.
That next thing is to do the same thing from internal assets folder in the project and then adding export option and the basic desktop support would be there.
After that we can polish it with specific events, etc.
Any news on the current state of the Gideros Kickstarter?
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Well specific level backers received export templates for both desktop and winrt and now we are working out the quirks and soon prepare new templates for them to test
@techdojo, the Kickstarter primary goals are now complete: WinRT and desktop have been officially added to Gideros since version 2015.6.30. I am now working on the "stretch goal", support for Raspberry Pi.
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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https://deluxepixel.com
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It will be good for Gideros as it will mean a *lot* more people will hear about it.
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https://deluxepixel.com
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https://github.com/gideros/gideros
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A little update of windows desktop export goal. Please, do not worry about the details, is the first version only.
https://docs.google.com/file/d/0B8mnhWOnho8nUGFxcnludEo5ZkE/edit?pli=1
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https://deluxepixel.com
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Here is a screenshot of the RT version on a Windows 10 desktop.
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https://deluxepixel.com
https://deluxepixel.com
Would there be "Full Screen" available on the Windows Desktop version?
And can it be controlled with code, or at least Alt+Enter to toggle?
This feature is necessary to create apps for desktop. :P
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But if you are referring to the possible inclusion of the Web View component/object within Gideros, then this would be a good step, due to the fact that the Advertising engines need it, and a web view window for viewing or even editing HTML text and code might be a great addition.
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No one argues that the best performance for mobile would be native and with Gideros desktop support then we have another outlet - BUT there is a LOT of interest (and money) still left in browser based apps that will run on desktops / laptops / chromebooks, and unless there is a lot of interaction required with the host environment (ie generating lot's of local save data, creating imagery or other content) then in a lot of cases a browser app is actually preferable to a desktop app.
Just my $0.02
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Edit: Also, i think i need something like Event.APPLICATION_FOREGROUND and Event.APPLICATION_BACKGROUND when the windows get lost focus.
Is there a roadmap and a breakdown of progress somewhere?
That next thing is to do the same thing from internal assets folder in the project and then adding export option and the basic desktop support would be there.
After that we can polish it with specific events, etc.
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#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
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https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Thanks in advance for that too
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