Fixed additional checks for OpenGL 2 shaders
Fixed Shaders not processing pixels with alpha 0
Fixed adding missing anchor constants for Sprite set/get functions
Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices)
Fixed black space after exiting immersive view on Android
Fixed returning y value as z coordinate
https://github.com/gideros/gideros/releases/tag/2015.04.08
Comments
I mean, what changes should we do to get OpenGL 1.1 working?
See https://developer.android.com/about/dashboards/index.html?utm_source=suzunone
Anyway I have removed assets and a white screen is displayed without more info. With assets sound works but screen is fully black.
I will test with previous version.
If nothing does, can you get the logcat log of your app's launch ?
04-08 17:36:16.010: D/Gideros(7784): GL_VERSION:OpenGL ES 2.0 build 1.8@2116011
04-08 17:36:16.010: D/Gideros(7784): GLSL_VERSION:OpenGL ES GLSL ES 1.00 build 1.8@2116011
04-08 17:36:16.011: D/Gideros(7784): Loaded shader:280004
04-08 17:36:16.013: D/Gideros(7784): Shader Compile: Compile failed.
04-08 17:36:16.013: D/Gideros(7784): ERROR: 0:1: '==' : Wrong operand types. No operation '==' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (and there is no acceptable conversion)
04-08 17:36:16.013: D/Gideros(7784): ERROR: 1 compilation errors. No code generated.
04-08 17:36:16.013: D/Gideros(7784): Loaded shader:0
04-08 17:36:16.013: D/Gideros(7784): VIndices: -1,-1,-1,-1
04-08 17:36:16.017: D/Gideros(7784): FIndices: -1,-1,-1,-1
04-08 17:36:16.017: D/Gideros(7784): GL Program log:Link Error: Fragment shader is missing.
04-08 17:36:16.671: D/Gideros(7784): GL_VERSION:OpenGL ES 2.0 build 1.8@2116011
04-08 17:36:16.671: D/Gideros(7784): GLSL_VERSION:OpenGL ES GLSL ES 1.00 build 1.8@2116011
04-08 17:36:16.671: D/Gideros(7784): Loaded shader:490007
04-08 17:36:16.673: D/Gideros(7784): Shader Compile: Compile failed.
04-08 17:36:16.673: D/Gideros(7784): ERROR: 0:1: '==' : Wrong operand types. No operation '==' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (and there is no acceptable conversion)
04-08 17:36:16.673: D/Gideros(7784): ERROR: 1 compilation errors. No code generated.
04-08 17:36:16.673: D/Gideros(7784): Loaded shader:0
04-08 17:36:16.673: D/Gideros(7784): VIndices: -1,-1,-1,-1
04-08 17:36:16.674: D/Gideros(7784): FIndices: -1,-1,-1,-1
04-08 17:36:16.674: D/Gideros(7784): GL Program log:Link Error: Fragment shader is missing.
04-08 17:36:18.965: I/SurfaceTextureClient(7784): [0x515d8f40] frames:134, duration:4.539000, fps:29.515625
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Video...
Currently around 75% in converting the whole game.
Everything works so great, and that alpha 0 help so much.
Thanks dude
\:D/ \:D/ \:D/ \:D/
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I wonder if native particle engine is in the plan?
https://sites.google.com/site/xraystudiogame
https://deluxepixel.com