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please make Sprite.setBlendFunc available — Gideros Forum

please make Sprite.setBlendFunc available

XmanXman Member
edited August 2015 in General questions
In sprite.lua,Sprite.setBlendFunc,Sprite.clearBlendFunc,BlendFactor are set to nil,
the combination of blend mode is limited.
If all combination is available, we may make a simple mask effect like this http://www.raywenderlich.com/4421/how-to-mask-a-sprite-with-cocos2d-1-0 or something interesting.

As I known, atilim set these to nil just to make the api simpler to use, but these apis may be available as a bonus.

Likes: bgcis

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