Hi everyone,
I have started to learn and use gideros for about five weeks from now. The reason I chose gideros was it's being free and open source. Well at first sight I thought it's completely free and I would have access to all available features like any other open source apps. But today when I was searching for implementing in-app-purchases I saw here
http://docs.giderosmobile.com/interface/main and at the last line it has said you should upgrade to premium user to be able to use this feature. Then I found here
http://giderosmobile.com/pricing and I found out seems like there would be a splash screen on my project after making it unless I buy the "indie" or "pro" version. And like other game engines there is obligation after reaching a specified revenue for buying the "pro" version.
so I searched more and found out that the project has gone open sourced since a year ago. Now my question is "Is gideros FREE and open source as you have declared in projects site?" So what is it about splash screens and features only for premium users? so exactly where is difference between gideros and other game engines that are not free? like "unrel" or "unity". At least they have exactly declared which features are available in not-paying versions and which are not.
Comments
Likes: aimoi
Also Gideros uses the MIT open source licence (a permissive license) meaning you are not obliged to release your Lua source code open source. You may keep your Gideros projects secret and/or charge a fee for them if you wish.
So Gideros is completely free in every sense of the word!
Likes: aimoi, kinrpg
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975