Hi Guys,
I am trying to compile an exported project for windows (export for WinRT).
I get 302 of these linker errors:
Error LNK2038 mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in winrt.obj giderosgame.Windows ...giderosgame\giderosgame.Windows\gideros.Windows.lib(texturebinder.obj) 1
Error LNK2038 mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in winrt.obj giderosgame.Windows ...giderosgame\giderosgame.Windows\gideros.Windows.lib(texturemanager.obj) 1
2 per object in the libraries.
I use:
MS Visual Studio Professional 2015 V.14.0.23107.0 D14REL
Windows 8.1
I am new to Windows development and I don't know how to fix them.
Any advice?
Thanks
Vlad
Comments
Likes: kussakov
I don't think the Debug libs would be useful to Gideros developers and they are very large. But I should get rid of the Debug option as it is causing confusion!
Please see here for more info on how to use WinRT exports:
https://www.dropbox.com/s/2743cv3xopy7iod/winrt.rtf?dl=0
In particular the section: "Exporting a stand alone Windows Store and Windows Phone app
"
Likes: kussakov
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I also do not think Gideros debug libs are needed.
NOTE: The latest SQLite extension is version 3.8.11.1.
The code does not compile for Windows phone unless the SQLite reference is deleted and added again using the latest extension.
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975