Very nice job guys. I was thinking about no update etc... because. I work at a little Project at the moment but today i was updated my Windows and Mac Machines too with the new Gideros. As always the Core Team do a so nice job amazing. You guys would supported apple TV? And i see the gdrbridge runs yet on OS X too Thank you guys.
@john26 do you know where win32 export put |D| on the windows filesystem? could it be in: C:\Users\_USERNAME_\AppData\Roaming\giderosgame ?
I know that this is an alpha, but for the next release may you change "giderosgame" to the name of the game? It seems that any file saved in |D| from my games is stored there (I suppose that if I had files with the same name, they would be overwritten)
Thank you
ps. I really like win32 export to test releases: quick, easy and always working (except the missing features)... =D>
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes, I will fix it so it uses your company/package name like in the Qt version. Thanks for your comments on the Win32. It's good to get everyone's opinion. Eventually we will keep only one Windows export so it's nice to know which people prefer.
Yes, xmp player is in 2015.9. There is no specific doc about it because it is just like other sound formats, simply create a sound object with a .mod,.it,.xm or .s3m file instead of .wav or .mp3
I thought that being mod files "similar to midi" it was possible to play around with some parameters: at least BPM would be a start, now we can just use setPitch to speed up-down a sound: changing BPM on the run without losing original tuning would open a lot of possibilities but theoretically could be also possible to mute/unmute channels/change volumes/pan/change samples keeping the same "sequence" etc... am I being too much optimistic?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
my bad, :-\" you gave me the answer I was seeking anyway: I was looking for the sound library and the mixer API - just to daydream about the possibilities - since after a quick look I doubt I would be able to integrate it :-??
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
We know what is causing the problem now. I think Nico might be working on a fix, not sure though. There is also a slight problem with luasocket on appletv.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
yes (ios and apple tv), but about to test a new version. hold on for a few more hours...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
Likes: john26
could it be in:
C:\Users\_USERNAME_\AppData\Roaming\giderosgame
?
I know that this is an alpha, but for the next release may you change "giderosgame" to the name of the game? It seems that any file saved in |D| from my games is stored there (I suppose that if I had files with the same name, they would be overwritten)
Thank you
ps.
I really like win32 export to test releases: quick, easy and always working (except the missing features)... =D>
https://deluxepixel.com
i already added an issue for this
Likes: pie, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://github.com/gideros/gideros/blob/master/win32_example/win32.cpp#L430
Yes, I will fix it so it uses your company/package name like in the Qt version. Thanks for your comments on the Win32. It's good to get everyone's opinion. Eventually we will keep only one Windows export so it's nice to know which people prefer.
Likes: SinisterSoft, pie
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
If that is true, are there any info on how to use it?
Thank you
does it have any additional method like "setBpm" or some channel/volume control?
but theoretically could be also possible to mute/unmute channels/change volumes/pan/change samples keeping the same "sequence" etc... am I being too much optimistic?
Thank you
Likes: pie
https://deluxepixel.com
thanks
Here is a link to the xmp open source lib that has been added:
http://xmp.sourceforge.net/
Here is a link to the mixer API (that needs Lua bindings adding to Gideros I think).
http://xmp.sourceforge.net/libxmp.html#external-sample-mixer-api
Likes: pie
https://deluxepixel.com
you gave me the answer I was seeking anyway: I was looking for the sound library and the mixer API - just to daydream about the possibilities - since after a quick look I doubt I would be able to integrate it :-??
(Nico has done all the hard work)
Likes: pie
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh, simwhi, MobAmuse
https://deluxepixel.com
Likes: yubaro, totebo
https://deluxepixel.com
https://deluxepixel.com
https://deluxepixel.com
Likes: simwhi
https://deluxepixel.com