Hi,
I was wondering if in your opinion it's possible (and how) to "manage pixels" in gideros:
think about Lemmings levels, where lemmings could dig without bounds to tiles (unless each pixel is considered a tile), or Worms, where explosions change the terrain by "removing pixels".
I think that renderTarget could be a starting point, but how to manage the collisions?
Thank you
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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