Yes, in my experience it should not be a problem: I use Timers and Timer.delayedCall when I need them. No issues so far, however I'm doing it in a turn based game. In real time action games I think it is better to use enterframe event to keep things synchronized
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In real time action games I think it is better to use enterframe event to keep things synchronized
Thank you for the reply! I think I was having an issue with a mouseUp listener which was causing the problems.
It seems to be working now