You simply create 4 main sprites, which will be added to stage or scene, position them accordingly and inside each of the sprites, define mouse/touche events, etc what you need.
There were games that used similar technique for two players:
The problem is I don't think there's any current support for clipping (scissoring) which is what would be required.
I agree - I would also make a single "sprite" per view port (or each "split" portion of a screen) but without defining a clipping bounds I don't see how you could easily get it to work.
Jon...
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
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You simply create 4 main sprites, which will be added to stage or scene, position them accordingly and inside each of the sprites, define mouse/touche events, etc what you need.
There were games that used similar technique for two players:
http://itunes.apple.com/us/app/number-rush/id505946077?ls=1&mt=8 in VS mode
I agree - I would also make a single "sprite" per view port (or each "split" portion of a screen) but without defining a clipping bounds I don't see how you could easily get it to work.
Jon...
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill