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Gideros 2016.6 released! - Page 3 — Gideros Forum

Gideros 2016.6 released!

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Comments

  • hgy29hgy29 Maintainer
    Looks like the exact same issue you had with luac.exe, it didn't occur to me that lua.exe could have been miscompiled too!

    Likes: antix

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  • antixantix Member
    edited July 2016
    @hgy29, ah. Oh well more to add in the next release eh? :)

    But is anyone else having trouble with Gideros Studio seeing devices?
  • SinisterSoftSinisterSoft Maintainer
    Yes, me! Sometimes takes ages - the timeout values are too long.

    Likes: antix

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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  • SinisterSoftSinisterSoft Maintainer
    If using the controller plugin or dialogs, then please do the setup (add event listeners, etc) OUTSIDE of a fake thread (that exits). They go wrong if setup in some kind of init fake thread like a loader - as they are used once it has gone.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • hgy29hgy29 Maintainer

    But is anyone else having trouble with Gideros Studio seeing devices?
    After some exchanges with @SinisterSoft, I have spotted an issue with player network code that would prevent a recently closed player to communicate again for some OS dependant time, because of socket reusing rules. Checking a fix right now.

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  • @muro The outline panel has now been added to Gideros - it's on the right of the Studio.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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