It looks like you're new here. If you want to get involved, click one of these buttons!
a={} dot1tex = Texture.new("dot-1.png") group1 = Sprite.new() group1:addChild(Bitmap.new(group1tex)) for i=0,3 do for j=0,3 do local dot = Bitmap.new(dot1tex) dot:setPosition(i * 45 + 10, j * 45 + 60) a[i]=group1:addChild(dot) end end group1:setPosition(10, 10) for i=0,3 do stage:addChild(a[i]) -- line 30 end |
Comments
Remember Lua table indexing starts at 1 and not at 0
Cheers
evs