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Suggestion method for client and server communication. — Gideros Forum

Suggestion method for client and server communication.

Greetings friends,

I'm testing the following. I have a webservice running a database. In this database I have the history file of the player's events.

I want the game I've done in Gideros to connect to that server and download a list of XML or Json with this player history data and make that data available in an array or a variable.

Which method do you think is best for lua/gideros?

Soap? XML? Json? Sql? Get and Post HTTP?

Thank you.

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