Another classic find on the internet!
http://codeincomplete.com/projects/Step by step guides in how to re-create psuedo 3d driving games, boulderdash clones, snakes, tetris and a host of other goodies.
Ok - it's mostly javascript but the concepts should be applicable!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
#MakeABetterGame! "Never give up, Never
NEVER give up!" -
Winston Churchill
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#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
My apps: http://www.yummyyellow.com
http://codeincomplete.com/posts/2012/6/30/javascript_racer_v4_final/
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I'm porting Boulderdash. It's interesting to see how JavaScript is different than Lua. I've never seen JavaScript written like this guy writes it. And I've never used the canvas tag either so I've had to read the documentation a little. Instead of an exact port I'm probably going to have to rewrite a lot of it so it's more Lua and Gideros like.
My apps: http://www.yummyyellow.com
To be fair the site your using does document the process fairly well and some of the boulderdash fan links from that site are also very good at explaining HOW Boulderdash is supposed to work (I remember once trying to do it from memory), so I'd suggest using that data more as a "spec" and rather than porting, try and create your own version from scratch - you'll learn more, it'll be more fun and you'll have something you can be proud of in the end!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
It's in Javascript / HTML5 however for someone who fancy's a challenge or an insight in the processes involved then here's the link
http://www.schillmania.com/content/entries/2012/survivor-c64-html-remake/
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
It's mostly a proof of concept, I took the level data file from a different "remake", wrote a little parser on the PC to dump out the map in a "Tiled" compatible format and then used @Atilim's - Simple tile map loader to create a Gideros TileMap object.
Feel free to use the code for whatever...
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Especially with the new job and all that...
On a semi unrelated note.
I've been meaning to post about the latest series from Jake @ codeincomplete.
He's done a full remake of Gauntlet in Javascript and this morning I'd noticed that he'd done a nice little platformer game
http://codeincomplete.com/posts/2013/5/27/tiny_platformer/
Again all the source is there to view and learn from...
Likes: vitalitymobile, SinisterSoft
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://www.gamesthatwerent.com/gtw64/inspector-gadget/
Ahhh working at Melbourne House on Inspector Gadget and the Circus of Fear. Devving games for Apple ][ & the C64, writing in 6502 - compiling on a Microbee.
Compiles took an hour by the end of the game dev period, only to find syntax errors like a missing "$". Madness. To have instant on-device compiles today using toolchains like Gideros is pure bliss.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Though my memory for opcodes have long faded except for the bitwise ones, my favourite one still sticks out in my head, since we had it printed on the wall in front of us at Melbourne House.
DWIMNWIS
... kinda a long opcode, but hey, it was wishful thinking anyway.
aka "Do what I mean, not what I say." Still long for that command in every language I use today!
Best,
- Ian
Likes: techdojo
It would appear that everyone they employ has to be a mind reader because they themselves are incapable of verbally getting their ideas across until you've done what they ask and it's wrong (which is always your fault).
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
https://play.google.com/store/apps/details?id=com.TigerCubstudio.crazyCarDrivingiving
https://itunes.apple.com/in/app/crazy-car-driving/id645469406?mt=8
and b4 @scouser will find out that it is not made with Gideros i am telling yes it is not made with Gideros
https://play.google.com/store/apps/developer?id=My+name+is+Originality
yup unity
I like the idea but I think the control is a bit too sensitive for old folks like me. When I try to turn I move from one side of the road to the other.
Also it just crashed on my Nexus 4 (I pressed the back button on the game's home screen).
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
see i already told you can easily catch that it was not made with Gideros
about crash yeah i am getting tons of crash reports currently most of them are fixed game is even lagging in lots of devices including ipad1 but i dont think so i can do anything for that as that is related with high number of polygons in model
about controls i am thinking to leave that as it is but in next version i will implement slider so user can adjust handling as per they like but b4 that i need to finish my another game which is currently under development of course with Gideros.