Uhhh when I start the gideros player, sometimes it outputs an error: Attempt to call a nil value, stack traceback:
But it doesn't say which line is wrong and my game is working just fine, so I don't know what the problem is. And sometimes it happens, sometimes not.
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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In my case, it seems that Event.END_CONTACT is being called when a simulator stopped.
And somehow, it being troublesome if i add an event listener on it.
For example, if i add Event.COMPLETE, it will shown one 'attempt to call a nil value
stack traceback:', but if i add Event.ENTER_FRAME, that's it...