I have created a script that starts the player and runs a project from the command-line. It also then calls gdrbrdige getlog every second and prints it to the console.
Problem is, when I stop that script the player of course still runs. The next time I run my project any print statements that got logged while the player still ran would be printed when it starts polling again, this can make that first call to getlog again huge. Can we get a way to clear the log?
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