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Using Injection it is possible to make a change to the implementation of an Objective-C® class and have it take effect as soon as the class is saved without having to restart the application. This feature works for OS X and iOS applications in the simulator and on iOS devices.
Injection works by converting your classes into categories using a small set of preprocessor macros. This category can then be loaded at run time using a bundle. As Objective-C "binds" at runtime it will always chose the new implementation of the class over that which the application was last built with.
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Thanks for that, but this would be helpful while testing only and we have a much better thing with Gideros Studio and ZeroBrane Studio live coding, what say?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
My apps: http://www.yummyyellow.com
Smart people in this community always come up with innovative ideas by combining things so I think it's always interesting to put that kind of things in front of people.
@Magnusviri
How long until it becomes the norm? who knows
https://github.com/johnno1962/injectionforxcode
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps