I tried to use in-app purchase on my android game. However , in my country making transaction is not allowed yet. So , i couldnt try it completely. I think it should be right. Do i have to add something like ComfirmNotification() ? or the codes on the below is enough to using this pluggin ?
require("googlebilling")
local function requestPurchase(event)
if event.responseCode ~= nil then
print("error", event.responseCode)
return
end
--unlock
end
if googlebilling:checkBillingSupported("productType") then
googlebilling:addEventListener(Event.REQUEST_PURCHASE_COMPLETE, requestPurchase)
stage:addEventListener(Event.MOUSE_DOWN, function()
googlebilling:requestPurchase("ID", "productType", "23423")
end)
end |
|